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from architecture to 3ds Max and editable geometry


andreaf
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hi to everybody. I would have a question. (excuse my english)

 

When I import in Max from Architectural Desktop I get geometries not editable, or however only leastly. For example the faces are not quad .The vertexes are not weld, so I cannot chmfer the edges, I don't succeed in applying unwrap uvw and stick as when I model directly in Max etc

 

It would be very beautiful to be able to intervene in phase of importation on the geometry to get models mostly editable in max . What do you know it is already possible to do something in this sense?

Thanks

Andrea

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