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Mysterious Light...?


jophus14
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I have attached 3 images. The first is the WIP of the room with an ottoman in it. The second is the same scene but with a chair and ottoman in it. For some reason there is a huge light explosion behind the chair. The third image is a top view wireframe of the scene. Any idea what is going on here? The only light that is in the scene is a VraySun. I am using a VrayPhysicalCamera as well.

 

 

EDIT: If I exclude the chair from the VraySun, I don't get the light explosion. Why would the VraySun affect the chair in this manner if the chair is contained within the room and there is a solid wall separating the two? It doesn't make any sense.

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Sometimes the light leak thru a single faced surface, especially if you have the feet of the chair penetrating that single face floor. Add a "shell" to the floor and ceiling and try again with your original sun.

 

Your lighting is great, so I'd hate to see you change it for technical reasons.

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I have applied a Shell modifier to my floor and ceiling with a thickness of .5" and that still didn't get rid of the blinding light that effected everything except the ottoman and books. I attached the latest image that is lit using a VrayPlaneLight in the window. I still have work to do on it such as a floor lamp, maybe apples in the bowl, etc. Any suggestions?

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  • 3 months later...

I had the same Problem with a thin wall.

 

One solution i figured out was to shell-modify the wall.

 

The second solution was to select all objects of my scene and scale them about 400% (Geometry, lights etc.). Don´t ask me, but the light leaks went away.

I use vray-sun for Shadows and one vray light in addition.

 

But this seems to be a very unconvincing solution.

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