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texturing large scale cityscapes


Rendermedia
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Hi All,

I have been given a Z model of a town which I intend to modify and map terrain textures, to,

around the centre of town are hundreds of small 3 bed terraced, semi, houses, the camera will not focus on this too much but I was wondering of any way I could procedurally / randomly assign different varying brick/roof textures,

Many thanks

Mark

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Hi thanks a lot

I will check those out, I think the script could be quite useful as I have hundreds of houses with varying brick faded etc,

I was thinking of something to do with the tile procedural map texture in max so that I can get true faded random images across the houses, the only thing I would need to watch is the mapping, although I am quite high up in the air.

I will give them all a try

Cheers

Mark

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