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Normal Map render in Maxwell


Bwana Kahawa
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Hi,

although the original blurb for Maxwell mentions that you can export a normal map pass when rendering, I can't find anything about it in version 1.5 - does anyone know a way of achieving one?

 

Maybe faking it with a material that displays Fresnel fall-off? (If so, how do you make one?!)

 

Any suggestions gratefully accepted!

 

Derek

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