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Interior Rendering- VRAY


tnuanes
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Here is an image of an interior for my day job. This is my first rendering using vray and viz. My previous experience was in Maya and mental ray. I am struggling with the travertine pillar on the left- its supposed to be a water feature but Im really not happy with the result. Also, feel free to comment on anything else in the image. Thanks!

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Overall the lighting lacks contrast in my opinion...it seems to be very evenly lit.

 

The pews look like they are very low poly and the texture repeats badly. I would also look at adding some reflection to the pew texture and taking the glossiness down to around .6 or something, depends on the wood finish obviously.

 

Is the wall material ceramic tile? I would check to see if it's scaled and positioned correctly. It might be, just looks odd that nothing lines up.

 

The travertine water feature is hard to read...where's the water coming from?

It looks like a texture that's been applied to a face or something. Is the water coming from it's center? Is it elliptical in plan? The texture doesn't look bad, just needs tweaks for me to realize what it is.

 

Hope that helps...

 

Chuck

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Hello:

Iam registered before,but for many reasons i couldnt use the forum but now I Can use the forum.coming soon i will put my new worke ok.

 

1-I can't understand your ceilling,what kind of cilling you used?

2-lightings not bad,mybe if you used direct light or vray sun for lighting from out to your Interior design it's look better.

3-architecting is wonderfull

4-texturing is so good

5-matrial is shaky,if you used some Reflect&bump&glossiness in your worke it will be so better.

7-correction your entry.

8-make your cheir realistic and add to your chier turbo smooth or mesh smooth.

 

THNK YOU FOR YOUR ATTENTION

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