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Over Saturated maps


Renderman
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I have been trying to figure out how to reduce the saturation of some of my maps on my GI renderings. The map images look fine in Photoshop. I have reduced the rgb level in the output rollout for the map with varying results. Short of reducing the saturation of the map in Photoshop (what a drag!), is there a proper way to do this? Anybody else having the same problem? Any other comments or sugestions on the image are greatly appreciated.

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I'm having a similar problem. I'm posting a pic of the rendering untouched in photoshop, and a reduced size copy of the material I'm using.

 

FW.jpg

PioniteSugarMaple.jpg

 

The material swatch is actually the same material as on the main feature panel inset - the orange colored panel.

 

I'm using a radiosity override material on it with:

Reflectance Scale: 0.5

Color Bleed: 0.0

Transmittance Scale: 1.0 (which could probably set to 0.0)

Luminance Scale: 0.0

Indirect Light Bump Scale: 1.0

 

The actualy material properties are:

2-sided (because it's faces brought in from Autocad)

Ambient: Black

Diffuse: The Pionite Sugar Maple swatch

Bump: Amount 15 - Noise (defaults with size of .08)

Specular Level: 91

Glossiness: 61

Soften: 0.5

Blinn Shader

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Eric-

Here's another view of my project which illustrates the same problem you seem to have with your wood panel. My panels don't even show the wood grain and are over saturated. I have posted my settings as well. I hope someone can shed some light on this issue. Did you try lowering the rgb output of your diffuse map?

Good luck.

 

http://www.cgarchitect.com/forum/filepush.asp?file=South.jpg

 

http://www.cgarchitect.com/forum/filepush.asp?file=LightPanels.jpg

 

http://www.cgarchitect.com/forum/filepush.asp?file=MaterialEditor.jpg

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