Jump to content

duplicated faces on imported DWG


Rendermedia
 Share

Recommended Posts

I'm "guessing" its because many rendering engines only display and light the "normal" side of a triangle. The importer needs to duplicate the face with another identical face but with an opposite normal so you will be able to see the back side of it (or not have to worry about which side is normal).

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...