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HELP -- How would you model this?


VCRUPI
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So I am working on lobby for a client and i need to model this curved mosaic tile inset into the lobby floor. I am going to model this as a seperate object obvioulsy, but I am having a little difficulty figuring out how to model this so that my texture map will follow the design.

 

I have uploaded some pics of the overall shape of the curved tiles, and a closer pic to show how the texture map has to flow with the design.

 

Any ideas on how to pull this off?

Thanks in advance.

 

curvedmosaictile01kp9.jpg

 

curvedmosaictile02db5.jpg

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i'd be lofting it if you need the tiles to follow the path of the curve

 

It tried out what you suggested & it worked. I didn't know that when using the sweep or loft modifier that 3ds max would take into account the mapping of the object.

 

Thanks. :D

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UVunwrap - save out to photoshop and texture it in there. When you import it use the vray diplacement modifier to bump up the tiles.

 

yup, it's the way i would use too. You could also make a plane in editable poly follow this shape and put a UVW Map with the facing option. align it with the floor and I don't think you will notice any separation.

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