Ricardo Eloy Posted November 20, 2007 Share Posted November 20, 2007 ---------------------------------------------------------------- SHORT TITLE FOR SUGGESTION/BUG/ENHANCEMENT REQUEST ---------------------------------------------------------------- Terrain should be able to create more accurate meshes. --------------------------------------------------------------- DETAILED DESCRIPTION OF YOUR REQUEST --------------------------------------------------------------- Maybe I'm missing something, but doing terrain in Max with the Terrain tool was really awful. I really would love to see a parametric terrain feature, where you could control the terrain lines at anytime, modify, add and delete them and get a smooth, quad mesh instead of that tri-thing. Also, a way to add curbs, roads and other interferences would be much appreciated. --------------------------------------------------------------- WHY THIS REQUEST IS IMPORTANT TO YOU --------------------------------------------------------------- It would make it faster (we could use the original topography we get from the clients) and modifying the final terrain wouldn't be such a pain (and I wouldn't have to BM all my terrains anymore ). Link to comment Share on other sites More sharing options...
Matt Clementson Posted November 21, 2007 Share Posted November 21, 2007 Agreed, some decent terrain creation and editing tools would be great. Link to comment Share on other sites More sharing options...
Scott Dombrowski Posted November 21, 2007 Share Posted November 21, 2007 I'm actually in the middle of a pile of site / terrain work right now. These tools would be a huge benefit. A big 'ol plus vote from me for this one. Link to comment Share on other sites More sharing options...
Brian Cassil Posted November 21, 2007 Share Posted November 21, 2007 Been shouting for this since Max 1 Link to comment Share on other sites More sharing options...
Dave Buckley Posted November 22, 2007 Share Posted November 22, 2007 would civil 3d combined with map 3d provide an answer, gps data can be imported to produce landscapes according to the co-ordinates of that data and can then be exported out as .3ds file, as far as i am aware anyway??? maybe worth a look Link to comment Share on other sites More sharing options...
alias_marks Posted December 21, 2007 Share Posted December 21, 2007 Big vote from me! Link to comment Share on other sites More sharing options...
blowback Posted December 21, 2007 Share Posted December 21, 2007 Terrain. YES. Link to comment Share on other sites More sharing options...
brightlight Posted December 22, 2007 Share Posted December 22, 2007 That's a very big YES from me! Link to comment Share on other sites More sharing options...
Timbur Posted December 22, 2007 Share Posted December 22, 2007 Yeah very big improvements is needed! Terrain tool is now quite useless because of so awful mesh.. This tool could save a lot of time Link to comment Share on other sites More sharing options...
Jose Negrete Posted December 27, 2007 Share Posted December 27, 2007 That would be sooo helpful!! Link to comment Share on other sites More sharing options...
Reitveld Posted December 27, 2007 Share Posted December 27, 2007 This would be great! I find the existing tool to average out the contour lines and not give an accurate model. I would say this tool needs major updating. Link to comment Share on other sites More sharing options...
DavidR Posted January 6, 2008 Share Posted January 6, 2008 It would be very cool if AEC curbs, roads, shoulders, ditches, etc, could follow selected terrain edges, and remain parametric. I think it would be pretty simple programming, and there could be a bunch of road preserts that could be modified and added to. How about some parametric building types, too? -at least for greeble-like "filler". Link to comment Share on other sites More sharing options...
marius e Posted September 9, 2010 Share Posted September 9, 2010 YIp BIF YEEEEES 2008, now 2010, and nothing has changed? Link to comment Share on other sites More sharing options...
vizfx Posted September 9, 2010 Share Posted September 9, 2010 DynamiteVSP (included in 3DS MAX Design) + Autocad Civil 3D http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13567426#channels_Only%20in%203ds%20Max%20Design look at features/only in 3DS Max Design/Civil Visualization Extension Civil Visualization Extension is available only to customers with 3ds Max Design Subscription and works only with 3ds Max Design 2010 and 3ds Max Design 2011 Link to comment Share on other sites More sharing options...
mertens3d Posted November 9, 2010 Share Posted November 9, 2010 I've found it to be quite useful. (Granted I have added custom tools to help out.) Smooth mesh - it takes some work, but if you keep verts on one spline (contour) lined up with the adjacent two contours, the mesh won't rip. I create a master mesh that is instanced around to create all the separate elements of the site (grass, road, dirt, flat work, etc.). Curbs - I use the sweep modifier on a spline that follows a master mesh. Roads (grass, etc) - I use the Boolean tool (intersection) to cut up an instance of the master mesh. In the case of the road i drop it down 6". Because the master mesh is instanced, as i refine it all the associated elements are updated as well. The curb spline has to be updated of course. Make sense? Link to comment Share on other sites More sharing options...
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