sourabhb Posted November 21, 2007 Share Posted November 21, 2007 hello everyone ...i am a bit confused as to what role does "FALL OFF" parameter plays in (vray material) in improving reflections...i've seen in various tutorials and some 3d interior files,use of fall off in v-ray material...but not able to understand as to what role does it play plzzzz help me out on this Link to comment Share on other sites More sharing options...
aaron-cds Posted November 22, 2007 Share Posted November 22, 2007 In real life, find a wood floor and look at the reflection from a viewing angle of 45 degrees then at a near flat angle. You'll see, at the near flat angle, the floor is very reflective as opposed to when the angle is closer to perpendicular. That's fresnel reflection. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now