robkar97 Posted November 25, 2007 Share Posted November 25, 2007 I'm doing an animation where an object ("A") needs to sit on the surface of another object ("B"), and I need to have the ability to add and animate modifiers to "B" - for example Bend - and when it is applied and animated, "A" should keep its position on the surface of "B". I know collapsing "A" and "B" to meshes, and using Attach works... but I guess there is a smarter way! Sincerely Robert Link to comment Share on other sites More sharing options...
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