notamondayfan Posted November 26, 2007 Share Posted November 26, 2007 ---------------------------------------------------------------- SHORT TITLE FOR SUGGESTION/BUG/ENHANCEMENT REQUEST ---------------------------------------------------------------- When moving the pivot point, it would be nice to be able to snap to things, such as geometry, grids, etc. --------------------------------------------------------------- DETAILED DESCRIPTION OF YOUR REQUEST --------------------------------------------------------------- Currently there is no snap for pivot, and if I need an accurate pivot i have to manually copy and paste coords from a point in space to the pivot, thus wasting time. --------------------------------------------------------------- WHY THIS REQUEST IS IMPORTANT TO YOU --------------------------------------------------------------- It would speed up simple processes. Link to comment Share on other sites More sharing options...
Matt Clementson Posted November 26, 2007 Share Posted November 26, 2007 Um - am I wrong here? But I'm sure MAX has had this for many years now. What you have to realise is that in order to get the pivot space is to place your move over THE OBJECT NOT THE PIVOT - particularly true if the pivot is not contained within the object's bounding box. Link to comment Share on other sites More sharing options...
notamondayfan Posted November 26, 2007 Author Share Posted November 26, 2007 i just tried, and failed, just to make sure i wasnt going mad. try drawing a box, and snapping the pivot exactly to a corner. where ever you click on the yellow box on the move gizmo is where the pivot will snap to, so if for instance you click the middle of the yellow box and snap to a corner, you will get a different pivot if you click on the edge of the yellow box, and then snap to the corner. can you give it a try, it might just be me / my system.... Link to comment Share on other sites More sharing options...
Matt Clementson Posted November 26, 2007 Share Posted November 26, 2007 That's what I was trying to say - don't try and move it from where the pivot is - stay away from the yellow box. Try it again but this time start by hovering over the side of the box - you'll see the pivot snap highlight - now click and drag to your corner. Just tried it here and it's working perfectly. Link to comment Share on other sites More sharing options...
notamondayfan Posted November 26, 2007 Author Share Posted November 26, 2007 ok so how would you acurately snap the pivot to the lowest verticies on the attatched image? i understand your technique if i was using a shape i could reference from, say a square as i could use the midpoints to snap it to a corner, but im baffeled as how i would snap to an irregular shape. Link to comment Share on other sites More sharing options...
BrianKitts Posted November 26, 2007 Share Posted November 26, 2007 out of curiousity.... you do have the snap setting for pivot turned on right? because with everything as matt said you should see a the bounding box for your object highlight to the pivot when you mouse over the edge of the object, that will grab the pivot exactly and then if you have your vertex snap on as well when you drag to a specific vertex your pivot will jump as expected.... Link to comment Share on other sites More sharing options...
notamondayfan Posted November 27, 2007 Author Share Posted November 27, 2007 i stand corrected! thanks guys. you learn something new everyday! Link to comment Share on other sites More sharing options...
3dwannab Posted July 3, 2009 Share Posted July 3, 2009 If you shift>right click go to snap overide toggle>standard>pivot point Hey presto life just got a little easier. Link to comment Share on other sites More sharing options...
Stephen Thomas Posted July 18, 2009 Share Posted July 18, 2009 (edited) I was just about to post a very similar wish when I noticed this thread. I too find the snap to pivot amazingly frustrating. Obviously it works fine when you only have the pivot snap enabled but as soon as you turn on endpoint e.g. then I seem to spend an age moving the cursor around the edges of the object trying to get it to magically lock on to the pivot. Why not just have it lock on when you hover over the pivot itself instead, that would make things so much simpler and possibly stop this from driving me completely insane!! Edit: just realised that you can do the shift+right clicky thing after picking the pivot without breaking the command. Cheers 3dwannab!! Edited July 18, 2009 by stef.thomas Breakthrough! Link to comment Share on other sites More sharing options...
3dwannab Posted July 18, 2009 Share Posted July 18, 2009 Edit: just realised that you can do the shift+right clicky thing after picking the pivot without breaking the command. Cheers 3dwannab!! Don not fear and do not use that method, Use this script http://www.scriptspot.com/3ds-max/affect-pivot-and-center-pivot and put it in ur right click context menu wherever you wish. All you have to do is have snaps on and click where you want it, its a very underrated script (4 some reason!!) so please give a rating. I did, shaves of 80% of time to place a pivot point. Link to comment Share on other sites More sharing options...
stenionet Posted September 11, 2011 Share Posted September 11, 2011 The link to download the script is down. Can you upload again? Thanks. Link to comment Share on other sites More sharing options...
3dwannab Posted September 11, 2011 Share Posted September 11, 2011 I've re-up'd it...https://rapidshare.com/files/1239152173/mc_affectpivot.zip Link to comment Share on other sites More sharing options...
stenionet Posted September 12, 2011 Share Posted September 12, 2011 3dwannab Thanks for the script and the fast reply. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now