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Maxwell 1.6


Devin Johnston
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Well it's out and from what I've heard it's a descent update. Displacement and instancing were the big features this time along with the changing of the physical sky back to blue. I'm holding off installing it until it's been out a few weeks and I know it works but from what I've heard it's pretty solid. Those of you who have been following Maxwell from the beginning, do you think it’s living up to what was promised or is it falling short?

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I installed 1.6 today and I have to say that I was surprised to find out that it actually works as promised for a change. I was able to import a model I did in Modo into Studio and rendered an almost clean 15 min exterior test out of it. I haven't experienced any crashes so far. Studio looks a lot more friendly and it is actually intuitive. I still have to try the new features. I will continue to test it over the next couple of days. I am very happy with this release so far.

 

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yep, along with instances. But after buying and fiddling around with all these renderers, I have to say that most of my clients prefer vray renders. Maxwell and Fry are stable enough to be used for almost anything, but I do all architectural renders with vray and leave any industrial design to unbiased renderers...

Displacement in Maxwell 1.6. is nice, but in order to use it along with multilight in a 3K render requires a hell of a workstation

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How is the speed? They said that 1.6 would be faster than 1.5, is that true?

 

I think it will depend on your system, but on my Opteron platform running Vista64 it's about 25%-30% faster than 1.5.

 

Devin, I had the upgrade successfully ported to my small farm [10-nodes] in about an hour, ran the first half-dozen scenes through and nothing's tripped over yet........so far it looks good.

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Doesn't Studio have a smoothing option? Can't remember where it is, I haven't used it in a long time, but back in early spring I used it on a project where my columns were coming in faceted, even though Max knew they were supposed to be smoothed, and the quick fix was opening the MXS file in Studio and hitting some button that made it get smoothed.

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