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ns_darth
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Don't go lower than 0,01 if you use V ray 1.5 R3 or higher.

 

It could be few things. Could you post your rendering?

What do you use as primary/secondary bounce of GI?

 

If you use QMC(brute force) you need very high number of subdivision...but that will slow down render time significantly.

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thanks for posting pic.

increasing v ray light subdivs is always good option. But that will increase render time significantly.

Also try to set adaptive amount to around 0.6(in rQMC (DMC) sampler rollout) By dafault is is 0.85.

Here is the link for all V ray explanations: www.spot3d.com

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