Jump to content

wood floor colour too strongly relecting?


camfran
 Share

Recommended Posts

hi guys

i'd like to limit the 'orangeyness' coming from the colour of the wood floor in the attached pic -- which setting should i turn down to do this?? i'd like the walls and ceiling to be more white -- they're set to white paint.

thanks for any quick advice!

camfran

Link to comment
Share on other sites

you can do what James suggested, but understand that doing so will not only reduce the color bleed but also the overall illumination. If for example you reduce the Generate GI 50%, you might darken the entire room 25% because of how much light the floor reflects.

 

If you want to just tone down the color bleed without affecting the overall illumination, you can change the material applied to the floor from a vray material to a vray override material. once you do, drag a copy of your base material into the GI material slot, go into that slot and change your floor's color (or map) so that it's not so colorful. btw, for a map you can manipulate the color through the output channel.

Link to comment
Share on other sites

i see -- but in the output panel, i guess it isn't just taking the 'output amount' down, as when i do that (to 0.5) it's pretty dark again, which kind of makes sense. would it be something to adjust the red channel of the 'colour map' graph? ... ah no, that just makes it cyany on the walls and ceiling!

thanks

Link to comment
Share on other sites

i see -- but in the output panel, i guess it isn't just taking the 'output amount' down, as when i do that (to 0.5) it's pretty dark again, which kind of makes sense. would it be something to adjust the red channel of the 'colour map' graph? ... ah no, that just makes it cyany on the walls and ceiling!

thanks

 

sorry i dont follow you

Link to comment
Share on other sites

i'm not sure which bit in the 'output' of the wood map to change; just taking down the right hand dot of the red channel in 'color map' makes it all cyan. decreasing 'rgb level' makes it all darker. my question is which bit of the 'output' of that map i should be changing? (i.e. to desaturate the map, rather than reduce its brighness)

thanks, your help is much appreciated

Link to comment
Share on other sites

you can do what you need by adjusting just about any of the output parameters. remember that when you use the GI override slot, you are not affecting the strength of the map in the diffuse channel...just the strength of the color being reflected. you could reduce the output amount from 1.0 to .5 to basically cut the map strength in half...but that's no different than just using an amt value of 50 for the diffuse channel of that material. the setting you should really concentrate on is RGB Level. This is 1.0 by default and its multiplied by the RGB values of the map...meaning at 1.0 it does nothing...at 0.0 it's black...at .5 it cuts the saturation in half.

 

hope it helps

Link to comment
Share on other sites

I've read that you can pre-calculate the Irradiance map using a gray override material to eliminate color bleed. You would then turn off the material over ride and render the final image using the saved Irr Map. I haven't tried it though, so I'm not sure how well it works.

 

Maybe this concept can be applied to what Brian is saying about using the GI over ride slot for that particular material.

Link to comment
Share on other sites

  • 2 months later...
you can do what James suggested, but understand that doing so will not only reduce the color bleed but also the overall illumination. If for example you reduce the Generate GI 50%, you might darken the entire room 25% because of how much light the floor reflects.

 

If you want to just tone down the color bleed without affecting the overall illumination, you can change the material applied to the floor from a vray material to a vray override material. once you do, drag a copy of your base material into the GI material slot, go into that slot and change your floor's color (or map) so that it's not so colorful. btw, for a map you can manipulate the color through the output channel.

 

Thanks Brian, you should write a book ;)

This info is very useful for a problem I was just encountering.

Link to comment
Share on other sites

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...