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Residential Building


RodT
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The sun angle isn't helping you. I would go with a regular front in light, side in shade direction. there are enough ins-and-outs to the design to benefit from more simple lighting, the way you have it confuses the massing.

 

Where is the foreground? And the tree in the middle is not working, as well as the too-low one on the left.

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Where is the foreground? And the tree in the middle is not working, as well as the too-low one on the left.

 

Thanks Ernest, you are right about the lighting, will change. The forground is just a mass of pavement, and not very interesting. I'll look at changing my view a bit to include at least some of it as I agree it looks a bit cropped. Thanks for your insight.

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That's pretty sweet - I, for one, do like the camera angle. I would have probably gone with something similar too... especially if you're trying to call attention away from the foreground.

 

What strikes me though is the saturation... I'd be tempted to turn it down a couple notches. The cream is really blown out.

 

Also, the rendered foreground and the background trees need to be colour balanced with respect to one another. What I mean is: the foliage of the rendered trees is a really saturated green compared to the foliage of the trees in the background - If you can get those colours to match one another you might like it more.

 

Finally, the windows are really dark.. If you want to avoid showing any of the interior to break up the blackness, raising the reflectivity of the glass itself will help alot. (An easy and effective way of cheating this is to just copy the background sky overtop of where the glass would be and lower that layer's opacity a tiny bit.)

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Looks too overexposed and I think the tree in the foreground really looks CG, where you can get away with it for trees further back.

 

Either replace the map with a leaf texture or use a 2d tree in post processing.

 

Raise the camera like...3-5 feet.

 

Maybe add some reflectivity to the car...

 

Looking good so far though.

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Your tips were great, thanks. I'll be working on a few more of the issues as this building becomes more than a possibility. I've obviously an issue with my monitor and saturation. Here are the changes I've made so far.

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