Sawyer Posted December 14, 2007 Share Posted December 14, 2007 Brian had a great tutorial a while ago which may help you about using a vray render id element for masking and in PS using the color blend mode to get more accurate color selections. I am using this technique right now and it works really well. I find it helpful to render the plaster as a white color with texture and apply color in ps. Link to comment Share on other sites More sharing options...
RyanSpaulding Posted December 14, 2007 Author Share Posted December 14, 2007 Brian had a great tutorial a while ago which may help you about using a vray render id element for masking and in PS using the color blend mode to get more accurate color selections. I am using this technique right now and it works really well. I find it helpful to render the plaster as a white color with texture and apply color in ps. Would that be the VizInsider 'masking with photoshop' tutorial? I haven't found things such as 'render id' in VRay yet. I know it exists....just haven't looked yet. I've taken a slightly different approach in the past by erring on the side of to dark or saturated as I can adjust the hue, color, and brightness in PS easier than if it were light and w/o color. Regardless, here's one with slightly brighter exposure and the AO pass added. Link to comment Share on other sites More sharing options...
RyanSpaulding Posted December 18, 2007 Author Share Posted December 18, 2007 Seeing as how this had 1200 views, I almost feel obligated to update you guys who spent time helping me. I just got pushed onto another quick-turnaround project thats going to require 12-14 hr days until Friday, so I'll have to get you guys an update this weekend. Should be the "final". Thanks again for everyone's help. Link to comment Share on other sites More sharing options...
Zeilveen Posted December 20, 2007 Share Posted December 20, 2007 wow interesting topic and all that stuff about glass. the buidling is a bit of a huge monster, but you can do loads a good here. the building is just doing nothing, it needs some more action going on, more trees , composition stuff like that, also the camera could use perpective correction, it feels to me the front gable is slighty falling to the right, anyway you are busy with an update, lets see that one :-) Ronald Link to comment Share on other sites More sharing options...
3dSol Posted December 26, 2007 Share Posted December 26, 2007 the image has improved incredibly since the first post now everything in the architecture looks perfect I'd say start playing around with some landscaping alternatives and variations, the same pair of trees everywhere makes it look less real good luck! Link to comment Share on other sites More sharing options...
RyanSpaulding Posted December 27, 2007 Author Share Posted December 27, 2007 Hey guys, another update. The architect has changed the materials to a split-face block now, but I'm going to keep with this version. I've gotten autos to import well and am working on some vegetation (I need more image cels or just need to plug away with Onyx. Anyways, I look to finish this this weekend. I'm in the middle of a crunch time project which I'm also using VRay on...which will bring me to my next WIP. Link to comment Share on other sites More sharing options...
malevy Posted January 31, 2008 Share Posted January 31, 2008 I think it looks great.. all these great images inspires me to spend more time learning so one day i can create something that i would be proud to post here.. Hey guys, another update. The architect has changed the materials to a split-face block now, but I'm going to keep with this version. I've gotten autos to import well and am working on some vegetation (I need more image cels or just need to plug away with Onyx. Anyways, I look to finish this this weekend. I'm in the middle of a crunch time project which I'm also using VRay on...which will bring me to my next WIP. Link to comment Share on other sites More sharing options...
blowback Posted January 31, 2008 Share Posted January 31, 2008 What great progress. I love how the use of vr sun sky turned out. Good job. Link to comment Share on other sites More sharing options...
Justin Hunt Posted February 1, 2008 Share Posted February 1, 2008 Justin: What did you mean by lack of 'slabs'? I'm not familiar with that term, outside the general meaning of say a 'slab of concrete' which I dont believe applied here (?). I still have to get a good glass in there. What I have was ripped from the VRay material website and doesn't appear to work the best...I should make my own. Slab = the concrete that the floors and ceilings attach to. At the moment the building looks like it is just the exterior walls, ie hollow inside. By putting in the floors, the light has something to bounce off and gives more depth and detail to the interior. I also recomend putting in an interior wall from one side all the way to the other so that you cant see through the building. It getting there JHV Link to comment Share on other sites More sharing options...
hajasulthan Posted February 1, 2008 Share Posted February 1, 2008 you have to use the sun always behind the camera. place the sun around height (eg: 900, 1600,3000, 6000, 9000) and also reduce value of intesifi multipliey to .01. turbo-2,ozone-1. in vray setting remove defult light.in image sampler keep hsv expolital. check it Link to comment Share on other sites More sharing options...
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