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Problems with vraydisplacement


alfienoakes
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Having a few issues with the above. I have created an image file of the texture I want, to use as my displacement map. (see attached)

 

But I cannot get a clean displacement using any number of methods..? (see image)

 

I have attached my settings as well.. (see image)

 

I am trying to create some plain tiles, and am using ADT objects, file linked in.

 

I have had issues with linked objects, but i really dont want to redraw the roofs in Viz.

 

Any clues or suggestions would be great..

 

Cheers

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Cheers guys..

 

It is the meshsmooth that is causing the problems.

 

I use that on some of the shapes, as it keeps the edges tidy. If you look at the new posts, you can see its left the one without meshsmooth with quite untidy edges compared to the one with meshsmooth... but that one works..!

 

I will comp out the edge post I think..! Any ideas on those edges while we are here..:) ?

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  • 3 years later...
Cheers guys..

 

It is the meshsmooth that is causing the problems.

 

I use that on some of the shapes, as it keeps the edges tidy. If you look at the new posts, you can see its left the one without meshsmooth with quite untidy edges compared to the one with meshsmooth... but that one works..!

 

I will comp out the edge post I think..! Any ideas on those edges while we are here..:) ?

 

Quite a late answer, but I think you can tweak the blur parameter of the Vraydisplament modifier, from 0.0 (sharp strong edges) to whatever you want.

 

cheers.

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