Aaron2004 Posted December 8, 2007 Share Posted December 8, 2007 Hey guys, I really want to improve on my modeling skills by attempting a building that's more complex than what I'm used to. I went around and photographed the church from different angles and started modelling the shell with holes for windows, etc and so far it's all one big object, although I'm just on the walls so far. I've seen the world's fair project that is being worked on and it looks like he makes the buildings in sections. I know there isn't a 'best way', but what is the 'wisest' way to make a fairly detailed building? Thanks, Aaron Link to comment Share on other sites More sharing options...
kippu Posted December 9, 2007 Share Posted December 9, 2007 walls ,then openings , doors and windows , trims and borders , detailings , surroundings .... Link to comment Share on other sites More sharing options...
jucaro Posted December 10, 2007 Share Posted December 10, 2007 start looking at things in 'wireframe' that will make things a bit easier Link to comment Share on other sites More sharing options...
vizfx Posted December 10, 2007 Share Posted December 10, 2007 Hi First of all (since you don`t have organic shapes) split the building into pieces, I prefer walls but you can use any other method which is more attractive to you. You can use basic 2D shapes and after that extrude them. Use Boolean utilities for both 2D splines and 3D objects, make some tests to see the differences. Another choice is the AEC design elements. If you find this difficult my advice is to model it in Sketchup which is by far the easiest 3D software until now and after that render it in 3DS Max for photorealistic results. Best regards. Mihai Link to comment Share on other sites More sharing options...
Aaron2004 Posted December 10, 2007 Author Share Posted December 10, 2007 Well, I outlined the church and extruded the walls up, but I found myself wasting A LOT of time trying to keep 4-sided polygons for such a large object. That got me thinking that I should just model the basic shape with windows, etc and then, in the case of the attached picture, just model the big columns on the corners seperatly and move them in place. I'm just having a hard time trying to keep the mesh clean, since I never tried to on such a large scale. I'll post a picture of what I have so far in the next day or so. Thanks for the help, Aaron Link to comment Share on other sites More sharing options...
Justin Hunt Posted December 10, 2007 Share Posted December 10, 2007 A good idea regardless, helps speed up repetitive processes like modeling windows. JHV Link to comment Share on other sites More sharing options...
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