sstamfb Posted December 9, 2007 Share Posted December 9, 2007 Hi all, I'm working on a project that has a surface similar to that of the photo. Do you have any idea how can i model this net. Is there an easy way? Thanks ! Link to comment Share on other sites More sharing options...
ARTECmedia Posted December 9, 2007 Share Posted December 9, 2007 No easy way Do you have some drawings? Plans, Elevations, sections? You have to make it like you model a car. Editable Poly ...... Link to comment Share on other sites More sharing options...
sstamfb Posted December 9, 2007 Author Share Posted December 9, 2007 I think there might be an easy way by using opacity maps. Like creating a volley net for example. But in my case the object must have thickness (0.5m). Link to comment Share on other sites More sharing options...
Spooner04 Posted December 10, 2007 Share Posted December 10, 2007 How close to the building are you in the shot? If you're close I don't think you could cut any corners. If you are a ways back I can think of a few ways. Link to comment Share on other sites More sharing options...
notamondayfan Posted December 10, 2007 Share Posted December 10, 2007 spline model it, and break it down into small sections. dont model every triangle straight way, get the form and curves right first, then add the detail. Link to comment Share on other sites More sharing options...
chiquito Posted December 10, 2007 Share Posted December 10, 2007 I guess it will be Nurbs. You model tha basic shape, in nurbs, from curves you have from plans. Then you have a projected curve applied to that, and you dettach that projected curve, as a spline, you later make the spline renderable, with the thickness you need. you can still use the nurbs surface a a glass. Share results Martin Link to comment Share on other sites More sharing options...
Darkling Posted December 11, 2007 Share Posted December 11, 2007 I was just quickly trying to recreate the effect in max as I have thought about doing this a few times. Anyway, I have come up with a surprisingly simple method. 1. Model the girders. 2. Create a Nurbs surface which describes the curvature of the side of the building. (Note: It must be a a SURFACE). 3. Use the SurfDeform Modifier (World Space) on the girders. Select the wall surface and click "Move to surface". You will have to play around with pivots and rotations to get it perfect, but it was quite a simple operation in the end. 4. Turn the deformed girders into an editable poly and extrude the nurbs surface to create the glass. I have attached a .max file with the result in so you can have a look for yourself. Please be kind, I only took about 5 minutes on this. Link to comment Share on other sites More sharing options...
sstamfb Posted December 11, 2007 Author Share Posted December 11, 2007 Hi guys, Dimitar,Martin,Dean, Jeremiah,Mark thanks for your advice. Mark thank you also for the model, but there was an opening error (propably because i use max 9). If you could send me this again i would appreciate it. See you.... Link to comment Share on other sites More sharing options...
Darkling Posted December 12, 2007 Share Posted December 12, 2007 Hmmmm, backwards compatability I dont have a copy of Max 9 lying around at the moment, and I cant seem to make 2008 files compatible with 9, but I would be more than happy to expand on any of the points I made earlier for anyone who is interested. Link to comment Share on other sites More sharing options...
chiquito Posted December 12, 2007 Share Posted December 12, 2007 Mark, Im interested in the method you have described, I also have some issues opening the file. Will a 3ds work? I usually only do polymodeling, no organic forms, but this could be a nice way to learn something new. so, if you are up for it, and have some time, ill be glad to learn. Regards Martin Link to comment Share on other sites More sharing options...
Darkling Posted December 12, 2007 Share Posted December 12, 2007 Unfortunately none of the exported file types keep the modifier stack in a usable way. No matter, I will do this the old fashioned way and make a quick step by step tut with pics Link to comment Share on other sites More sharing options...
chiquito Posted December 12, 2007 Share Posted December 12, 2007 haha, ok thank you Link to comment Share on other sites More sharing options...
Darkling Posted December 12, 2007 Share Posted December 12, 2007 Well it turns out that Camtasia is almost as fun as ZBrush, and both are infinitely more fun than using Print Screen and html... ftp://ftp.uunet.co.za/pub/incoming/3ds/SurfaceConform.wmv A small video tut about how I got the beams to conform to a curved surface. I also came up with another solution using the Shell modifier on the surface and then intersecting it with the extruded shape of the lattice beams. The difference being that the second method would create the beams with no distortion, which may be useful in some cases. Link to comment Share on other sites More sharing options...
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