Jump to content

newbie Q: what's wrong with my image


smr_VIZ
 Share

Recommended Posts

I am an newbie. Here is my first test rendering. I put the glass curtain wall and some basic lightings in the max drawing. The setting is based on what I understands so far but definitely not accurately. The image coming out is too dark and with many dots. I just don't know why.

 

I here attached my image. Hopely you guys can give me some basic comments so I can improve this rendering right away.

 

Thanks a million,

Link to comment
Share on other sites

Turn off Show Samples under Irradiance Map.

 

Thanks, Rick.

 

That is exactly what cuased me the problem. Now, I have better rendering pictures, but the image is not clear no matter how I adjust the Image sampler. This is kind of sad too since I never experienced the same problem in MAX before. I always can produce sharp image with some changes in antiliasing. I guess this would be another setting I forgot to turn on or off?

Link to comment
Share on other sites

Post your settings and we'll see what's wrong (or not)...

 

Hi, Rick. here is the image. In max file, I deleted a lot of details, so if you see that is not a complete building, please don't be surprised. I didn't model this building.

 

The problem I have is not be able to create a sharp image, and the reflection on the glass is not good. If I put up a sphere to represent the sky, then file will take 10 minutes to render such a simple scene, I think again there is some settings I didn't do it right. What should I change?

 

Thanks for the help, rick.

Link to comment
Share on other sites

  • 3 weeks later...

Hi, all:

 

 

I figured out that the problem with my image is sth related to the image sampling settings.

 

Now I want to shift my focus on the VRay materials. My first q would be the material for the glass. So the reflectiona and transparency issue is the key point I need to tackle right now. I wonder if anyone know a link for explaining the parameters inside the material settings?

 

Does Vray material really can produce convingcing glass materials? ANyone can convincing me for this issue?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...