Frank Posted June 14, 2002 Share Posted June 14, 2002 I have a couple of questions to ask you guys. Do I need to do a Radiosity Solution to use the Regather direct Illumination? And If I do what are some good numders to start off at? Because when I use it with a solution my seen is blown out. Link to comment Share on other sites More sharing options...
samp Posted June 15, 2002 Share Posted June 15, 2002 When I use it, VIZ4 crashes So can't realy help you on thisone ... Link to comment Share on other sites More sharing options...
nisus Posted June 15, 2002 Share Posted June 15, 2002 Hi Frank, It's a bit long to explain the workflow here, but I suggest you read the radiosity workflow in the manual. rgds nisus Link to comment Share on other sites More sharing options...
Guest hajer Posted June 16, 2002 Share Posted June 16, 2002 yes u need to do a Radiosity Solution to use the Regather direct Illumination? but no meshing is needed and usully u don,t need a high Radiosity Solution to get a good results a 25% is good number to start with u also need high filltring number to get red of blochness 10 is good number to start with Link to comment Share on other sites More sharing options...
nisus Posted June 16, 2002 Share Posted June 16, 2002 hi all, the manual even claims that you can have the refinement on 0% without any meshes... (I don't agree totally, but hey... who am I?) nisus Link to comment Share on other sites More sharing options...
matt_vinoir Posted July 29, 2002 Share Posted July 29, 2002 The way the radiosity engine works is bizarre. Sometimes the image looks so much better id you have regather on. clamp values at around 500 to 1000 but if i chuck another object in like a chair etc. then hit render without resolving, it looks fine. when igo back to resolve it looks the same but also without regather on. It sems to have a mind of its own Link to comment Share on other sites More sharing options...
nisus Posted July 29, 2002 Share Posted July 29, 2002 Hi matt, Many researches brought up the following conclusions: a simple model with only walls and holes results in a more accurate lighting simulation than a complex model because light got less scattered over all kind of smaller objects. rgds nisus Link to comment Share on other sites More sharing options...
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