charter Posted December 11, 2007 Share Posted December 11, 2007 Hi Guys, I mostly do architectural exterior images so i decided it was time to work out how to light interior scenes correctly, this is my first stab and still needs more work. Comments and suggestions welcome! Link to comment Share on other sites More sharing options...
Dave Buckley Posted December 11, 2007 Share Posted December 11, 2007 lookin good, but which software and renderer are you using, the only crit i picked up on straight away is that there seems to be a lot of colour bleeding. not sure if that is an effect you want or not?? Link to comment Share on other sites More sharing options...
charter Posted December 11, 2007 Author Share Posted December 11, 2007 Sorry, should have given more details 3d software is viz and it was rendered in Vray using 1 target direct light for sunlight simulation and 3 vray plane light s for interior illumination. GI was using irradiance map for primary bounce and light cache for secondary. Any thoughts on how to cut down on the colour bleed as that was one area i was unhappy with! Link to comment Share on other sites More sharing options...
viscomsm Posted December 11, 2007 Share Posted December 11, 2007 Hi Guys, I mostly do architectural exterior images so i decided it was time to work out how to light interior scenes correctly, this is my first stab and still needs more work. Comments and suggestions welcome! HI red is bleeding man take care next time. Link to comment Share on other sites More sharing options...
Trevor Tizard Posted December 11, 2007 Share Posted December 11, 2007 You could use the vrayoverride material. Also are you using LWF? Link to comment Share on other sites More sharing options...
charter Posted December 11, 2007 Author Share Posted December 11, 2007 Errrr no and no but im now looking into how to go about using them, any pointers that would help? Link to comment Share on other sites More sharing options...
Trevor Tizard Posted December 11, 2007 Share Posted December 11, 2007 There is a section on the Override material in the Vray online help files. Link to comment Share on other sites More sharing options...
charter Posted December 11, 2007 Author Share Posted December 11, 2007 Cheers Trevor! just read the artical, about to do some test renders to see what happens Link to comment Share on other sites More sharing options...
Trevor Tizard Posted December 11, 2007 Share Posted December 11, 2007 Let us see you're results! Link to comment Share on other sites More sharing options...
charter Posted December 11, 2007 Author Share Posted December 11, 2007 This is the first re-render with an override material used on the floor, it looks to me as if there is a fair amount of light bleed coming off the red cabinets Link to comment Share on other sites More sharing options...
Stephen Thomas Posted December 11, 2007 Share Posted December 11, 2007 The colour bleed is probably accurate as the colour itself seems very saturated. You have to remember that with interior scenes all objects and geometry in the scene affect the lighting of the scene. If a very red object receives a lot of direct light, then it will bounce a lot of red light about your scene. Link to comment Share on other sites More sharing options...
Joseph Petrino Posted December 12, 2007 Share Posted December 12, 2007 When I have a scene with strong colors that cause bleeding all I do is dial down the saturation spinner (on the GI tab). It's simple and does the job. Link to comment Share on other sites More sharing options...
charter Posted December 13, 2007 Author Share Posted December 13, 2007 The attached is with the GI saturation knocked back to 0.5. I think im starting to get some where with this! thanks for all your advise and guidance. Link to comment Share on other sites More sharing options...
Zeilveen Posted December 20, 2007 Share Posted December 20, 2007 Looking better and better! how are you doing with the LWF im thinking about going there myself, but would love to see you try first and what you encouter with problems / succes Ronald Link to comment Share on other sites More sharing options...
3dSol Posted December 26, 2007 Share Posted December 26, 2007 the image AND the space are very crowded, the furniture in the space next to the window looks so large that it would be difficult to walk around the table, maybe look at the scale of things and lower the tone of all the posters so there is more focus on the lighting quality i first begin with an empty room to define a lighting mood and then move on to filling the image only with the necessary elements of furniture, etc. good luck! Link to comment Share on other sites More sharing options...
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