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texture question


carlos_ramiro
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Hi

 

I have to texture a wall with four diferents materials, as the imagen shows. My question is, wich is the best way to model it, thinking about texturing. I meant, one box for each material?, or one box and then work one material, four maps, and masks?

 

is this possible? Could you explain how to do this?

 

Thanks

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Carlos,

Personally, I would cut the face into four unless there is some blending between materials required and arch viz doesn't usually require this.

If you have four seperate materials, it is easier to alter one or more.

Regards,

Iain

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Personally I think it is a good idea to simply select the faces/polygons of your object and assign all the surfaces an unique material ID (properties in the modifier stack).

Then assign a multy/sub object material to it.

This gives you the freedom to put different textures to specific surfaces on one object.

 

Bart

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>>one box and then work one material, four maps, and masks?

 

Maps and masks will give you lots of flexibility and be much more efficient.

 

Each object in the scene is a "node" in memory and wastes computer resources.

 

Attaching the 4 objects into a single object helps with the nodes, but it can make the seam difficult to smooth and apply lighting.

 

Lofting the wall as a single object and assigning Multi/Sub-object materials by Segment ID on the original loft shape can be very flexible, too.

 

Check my next column at cgarchitect for an example.

 

Good luck

Ted

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