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Memory management


Devin Johnston
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I'm just starting an animation project that consists of about 12 large buildings on a very hilly site connected by roads and green spaces. Currently I have the site along with 5 of the buildings modeled and I've already got a vertices count of 2,768,142 which is using about 1.65GB of ram. This is before I've put a single tree, car, or person in the scene and none of the render nodes in my farm have more than 2GB of ram in them. You can see that I'm going to exceed my memory limits long before I finish putting all of the elements into my scene. So I'm looking for suggestions as to how I can go about doing all that I need to do in this situation and still be able to render it out at the end of the day. I plan on making proxy objects out of most everything in the scene but I fear that it won't be enough, so are there any other tricks that you Vray users have found for situations like this?

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