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grained shadow


Jason Matthews
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I am using Radiosity. Logarythmic Exposure, not exterior, brightness set at 40, contrast set at 50, midtones set at .5, and raytraced shadows for the sun, which is the sun system at 8400 lx. It might be somthing to do with the ambient color of the materials, but that is only for color not shadow. It looks like the sample range is set to high, but i do not believe there is a sample range to adjust on the sun system. I guess I will try to use a target direct light and see if that makes a difference.

 

Thanks

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Do me a favor and try to render a version with no bump values on the materials.

 

If that looks different, then your problem lies in the values of your bump in ambient light. You can change this is with a override material and the indirect light bump scale.

 

If not, just ignore me. :)

 

Colin

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