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Vray and RPC in animations


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There are always issues with RPC's, the main one I can think of besides quality, is the fact they dont look good from all angles, eg. very high angles, and some even look the same every 90 degrees or so, so in an animation the results could be unpredictable or could ruin the effect of the animation, but this isn't really a problem of VRAY, it's the RPC's. Rendering a seperate pass of the RPC's and compositing might yeild the best results, but then you will have other issues of masking the obscured RPC's.

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