hushbrown Posted December 12, 2007 Share Posted December 12, 2007 can you pls tell me how can i arrange my image? it always reflects the sorroundings... is there something wrong with my lighting, i use vraysun? my building is white and after i render it it turns green??? Link to comment Share on other sites More sharing options...
Zeilveen Posted December 12, 2007 Share Posted December 12, 2007 Is your wall material maybe reflective? The reflective material slot should be pitch black. May be post your material and render settings for a more complete answer. ronald Link to comment Share on other sites More sharing options...
hushbrown Posted December 12, 2007 Author Share Posted December 12, 2007 sir my materials are not reflective and all of them are bitmaps...do you think i have problems with gi settings? or the vraysun have its own settings?? Link to comment Share on other sites More sharing options...
johnvid Posted December 12, 2007 Share Posted December 12, 2007 It's probably your grass, as that is the only green in your scene, as you can see no bounce of the green light in the garage area. Though it could also be GI bounce, and depending on if you want to add a little Fresnel Reflection to objects, a touch off full black in the reflection colour wouldn't hurt. Link to comment Share on other sites More sharing options...
hushbrown Posted December 12, 2007 Author Share Posted December 12, 2007 i tried to change those thngs awhile ago, but it ends up again on the same scenario it reflects the grass have... i think there is a problem with my saturation?? or reflection refraction in GI?? Link to comment Share on other sites More sharing options...
chuck Posted December 12, 2007 Share Posted December 12, 2007 Are you using 3ds Max's Radiosity? If so, take a look at this: http://safari.adobepress.com/0321321383/ch11lev1sec7 Chuck Link to comment Share on other sites More sharing options...
hushbrown Posted December 12, 2007 Author Share Posted December 12, 2007 sir im using vray... i think vray is not compatible with radiosity... Link to comment Share on other sites More sharing options...
chuck Posted December 12, 2007 Share Posted December 12, 2007 ...http://www.tutorialized.com/view/tutorial/Vray-Color-Bleeding/23433 simple google search... Link to comment Share on other sites More sharing options...
blowback Posted December 12, 2007 Share Posted December 12, 2007 I don't know if you tried this but....the vray properties of your grass object, and uncheck generate gi? Link to comment Share on other sites More sharing options...
Donor Posted December 14, 2007 Share Posted December 14, 2007 Perhaps try a test render with a pure white texture for grass just to see if it is infact causing the tinting? Link to comment Share on other sites More sharing options...
Horhe Posted December 14, 2007 Share Posted December 14, 2007 Either your non-reflective materials are... reflective and are reflecting the grass or the grass itself is generating too much gi which is giving your building the greens. Override either the material in material slot or the 3d model of it in the vray properties box - (generate GI 0.5 instead of 1.0 for starters check result and carry on tweaking). Link to comment Share on other sites More sharing options...
Horhe Posted December 14, 2007 Share Posted December 14, 2007 To add to what i posted: Check contrast level in rendering tabs. Check colour mapping. Link to comment Share on other sites More sharing options...
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