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the end for viewport clipping problems!


only3d
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or so i think.. :)

 

just modeled something to a wrong scale, had to scale it down a hundred fold (from meters to centimeters) and of course the clipping problem came up.

couldnt zoom in to a model in which details are essential, and so after some thinking and checking around i now figured out the problem.

 

all u have to do is make sure the display units and system units are matched! (have no idea why u need both of them) and then scale it back to fit.

 

dont know if this is old news or not but i hope this is of use to somebody in the future.

 

enjoy

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