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Backburner troubles


PGD
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I'm rendering with vray so put the thread in here :p

 

In short I have an animation rendering through backburner and two render nodes. I have calculated the light and irr maps which are stored on our server.

 

Problem is while both machines will render seperate jobs without a problem, once a machine is free it wont help the other machine out. So a machine is sat idle while the other churns away at hundreds more frames :confused: Why are they not sharing?

 

Use all servers was checked :)

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sometimes backburner can allocate large sections of a job as 1 block, it could be the case that this is happening in your case. Its easy to find out tho, simply look at the task summary tab of backburner to see if all frames have been assigned to one node.

 

have to say tho that i've only ever encountered this when using vray, precalced maps and split render mode.

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One frame at a time is being allocated :confused:

 

If a try batch rendering it'll swap nodes, not get them both on the one job :confused: Its like the pre calc files cant be shared by two machines. Render farms must get round this very easy...

 

Any ideas anyone??

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I updated to Max 2008 recently and hoped that would have installed the newer bb with it :rolleyes:

 

Will give it a go.

 

 

 

And it works! 2008 was only installed recently so wasnt expecting newer versions already. Sorted now though, thanks to those who replied :)

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