Eric Sosa Posted December 20, 2007 Share Posted December 20, 2007 Hi everyone. The start of a Danish summer house visualization. ...I know, the bush at the end of the garden needs to be fixed (create). I'll post the exteriors next time. Any critic is welcome [attach]23807[/attach] [attach]23808[/attach] cheers; Eric Link to comment Share on other sites More sharing options...
Zeilveen Posted December 20, 2007 Share Posted December 20, 2007 are you doing this in LWF or in normal mode? Link to comment Share on other sites More sharing options...
Eric Sosa Posted December 20, 2007 Author Share Posted December 20, 2007 are you doing this in LWF or in normal mode? LWF...??? , don't get it, sorry. what do you mean? Link to comment Share on other sites More sharing options...
Zeilveen Posted December 20, 2007 Share Posted December 20, 2007 Im sorry, im using vray 1.5 with 3ds max to make my renders. Normally I would use a directional light but here I thought your light looked very nice in the shadow areas and was wondering how your light setup was, but this depands on your render program. LWF means changing your gamma from 1.0 to 2.2 and getting a wider range of gray scales that way. Linear Work Flow is the full if i'm right. Link to comment Share on other sites More sharing options...
Eric Sosa Posted December 20, 2007 Author Share Posted December 20, 2007 indeed, it was made with vray 1.5 & 3ds max 9. gamma still in 1.0 but I'm using a standard omni with far attenuation and no shadows to help in the dark areas. pic 1 needs to be ligthned better, I beleive. I suppose my vray setup works well for interiors, but I still need to learn how to do the same for exteriors . edit; vray sun, vray physical cameras and vray ligths at the windows with some ligth blue colour. Link to comment Share on other sites More sharing options...
3dSol Posted December 26, 2007 Share Posted December 26, 2007 the modeling of the window frames is a bit rough, you might want to adjust the depth and add some detail looks good so far! good luck! Link to comment Share on other sites More sharing options...
A.Mitov Posted December 26, 2007 Share Posted December 26, 2007 Looks like the shadows are missing and therefore the image looks flat and without depth. Link to comment Share on other sites More sharing options...
Eric Sosa Posted December 27, 2007 Author Share Posted December 27, 2007 the street outdoor look of it. [ATTACH]23867[/ATTACH] [ATTACH]23868[/ATTACH] bushes are unreal and ugly. do I need to use photoshop to make the bushes to the end of the garden look "real"?...do I need to buy 3d vegetation?., so far the vray grass with displacement looks nice...to me, tho so much ram demanding. yep, I need to make the window frames into pieces and then apply the mat separately (UVW map). bout the shadows...agree, mainly for the pic where the table is. I''ll try to fix it. I did select all outdoor walls and add a UVW map...thinking about doing the same for each wall instead. thx for the comments...apreciated happy new year...btw Link to comment Share on other sites More sharing options...
Eric Sosa Posted December 28, 2007 Author Share Posted December 28, 2007 last view [ATTACH]23881[/ATTACH] can anyone help with vraysetup tips, please. Link to comment Share on other sites More sharing options...
arch_rdj Posted December 28, 2007 Share Posted December 28, 2007 how did you make the grass seem to have a height? Link to comment Share on other sites More sharing options...
Horhe Posted December 28, 2007 Share Posted December 28, 2007 Double check: 1. Wood planks on floor - they should tile in one way - your uv is probably wrong 2. Camera view - the view would be more interesting if it was narrower 3. Add some chairs Link to comment Share on other sites More sharing options...
Eric Sosa Posted December 30, 2007 Author Share Posted December 30, 2007 [ATTACH]23894[/ATTACH] a new camera angle as suggested & added some furniture. I'm using a very basic vray setup and realy would love to hear critics about it. I'm very new to outdoor settings . thx for the latest comments . @ arch: the grass is made with vray displacement mod and has real high. @ Horhe: the foor planks are the way my costumer want them to be, although the ceiling planks "meet" in the middle of the two rooms, following the roof shape. Perhaps I sould do the same for the floor planks...and I think that's precicelly what you do mean...rigth? cheers; Eric Link to comment Share on other sites More sharing options...
Eric Sosa Posted January 6, 2008 Author Share Posted January 6, 2008 [attach]23985[/attach] [attach]23986[/attach] [attach]23987[/attach] pic 1 & 2 are almost there...I think new outdoor render needs a LOT!..my very first shot need to buy vegetation...the bushes & trees in the render were found in the net. btw; is it evermotions vegetation models the best buy? anyother vegetation to be checkt? cheers...Eric Link to comment Share on other sites More sharing options...
Eric Sosa Posted January 14, 2008 Author Share Posted January 14, 2008 long history to tell but... my costumer wants the house in it's real "enviroment"; a "marehalm" (particular type of weed) area, located at the beaches, in the northern part of Denmark. made two test. [ATTACH]24095[/ATTACH] [ATTACH]24096[/ATTACH] - forgot to switch off the envi skyligth in the first pic - many weed proxis and displacement for the beach sand. dunno, I am missing inspiration to make the renders more interesting & realistic camera angle?, house locacion vs background enviroment?..???, any ideas are very welcome indeed cheers...Eric btw, house interiors are done, finished & delivered to costumer..thx very much for the critics Link to comment Share on other sites More sharing options...
renderbeads Posted January 15, 2008 Share Posted January 15, 2008 Hello, I too is a struggling user of vray. And a LWF trying hard copycat. Anyways if your trying to have a log wall its more realistic if you are going to model it and not use a flat surface and applying an image. Realism can be achieved by a thorough combination of materials, lighting and camera setup. Link to comment Share on other sites More sharing options...
Eric Sosa Posted January 15, 2008 Author Share Posted January 15, 2008 Hello, I too is a struggling user of vray. And a LWF trying hard copycat. Anyways if your trying to have a log wall its more realistic if you are going to model it and not use a flat surface and applying an image. Realism can be achieved by a thorough combination of materials, lighting and camera setup. no comprendo mucho....but thx for your comment! , I suppose you are trying to tell me that I should model the wooden outdoor walls surface instead of using only a bitmap with bump....rigth? however, I am running out of ideas for this beach render and I'm about to concider it finished (fixing the wood).....don't know what else to add or delete; change the camera angle, camera up, down, etc. I have looked at google for a house placed like this at a sunset beach, but I can not find anything usefull....humm [ATTACH]24122[/ATTACH] cheers...Eric Link to comment Share on other sites More sharing options...
Eric Sosa Posted January 19, 2008 Author Share Posted January 19, 2008 my last render of this view of the summer house. I have moved several vray setup parameters but there is not much difference. so it's finished. the render took 5.0hrs aprox and the one that took 15 min looks...just the same . [ATTACH]24236[/ATTACH] I got 2 interior renders and 1 outdoor render finished. I try to make one (& last) from inside the living room looking at the beach sunset...a classis one. Eric Link to comment Share on other sites More sharing options...
blowback Posted January 19, 2008 Share Posted January 19, 2008 I like the beach shot. One thing you can try is vr blend mtl. This can add some depth and realism to your mtls. Link to comment Share on other sites More sharing options...
Hoa Dinh Posted January 20, 2008 Share Posted January 20, 2008 nice landscape , are you an architect or 3d artist? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now