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Bumpmapping problem with VIZ4 radiosity solution


samp
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Found on http://www.cgtechniques.com

 

here's the bump problem

 

bump.jpg

 

no matter what setting I use, (even a bump intensity of 1) I get theses plotchy noisy artifacts once bumps are turned on

tweaking/cleaning the bump maps source didn't help

 

darth_shader: no regathering on the previous image (didn't improve much) and just one skysystem (skylight+sun)

filtering of the solution set to 2

rendering of solution + direct illumination (raytraced shadows)

That's the same problem I have with the sponza scene ...

Anyone that has a sollution for it?

I've tried everything ... (exept regathering, seems like my PC can't handle that, VIZ4 hangs when I try to render with it ...)

 

And if you ask me, Lightwave scores best in that content.

Man, what a results !

Super realistic !

Not even 1 VIZ4 image in the contest where I think : "Hmmm, is that a photo or a CG image?"

 

I hope Autodesk fixes this soon!

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well i've not yet used viz 4, only viz 3, but try this -

 

1) supersampling - try messing with these settings for the main material

 

2) material filtering - the standard is set to pyramidal, change this to summed area with a value of 0.5 Try this for both diffuse AND bump channels.

 

3) rendering filters - try a different render filter other than the standard area filter. try catmull-rom maybe.

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It looks like you need to set your refine iterations (all objects) higher. 2 is always a good number. It may take a little longer for the solution to run. But I think it should fix your problem.

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I cannot use regathering since my VIZ4 hangs then on my old crappy PC :(

 

Btw, the example image here is NOT mine!

But I have he same problems.

 

And usualy I take 3 for refine itirations, so that'll do :)

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