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Bent reflections?


Tommy L
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On the image attached I have a problem with the reflections bending. Specifically, the reflections on the marble island. Is this because I have the camera correction on? The table is flat and the material has no bump or anything like that, so why the curve, any ideas?

Thanks,

Tom.

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it looks like the results of poor or meshsmoothed meshing, but i'm sure you've already tried that. is the table top a simple unsmooth 2 tri'd plane? does the reflection bend with any other camera? some ideas. try flat mirror refs instead of raytraced.

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Strat,

Thanks for the quick response. The object is a simple chamfered box. The material is a vray mat with a falloff in the reflection channel and a bitmap in the diffuse. I really cant think what the problem would be. Ill just ignore it and hope it goes away I think. Still lots of other things to be getting on with.....

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It's a smooth problem, try with an autosmooth threshold of 0 and increase the segments of the fillet, so they look round.

I really don't understand why the smooth affects the reflections, perhaps someone could explain it to us.

Here's a little test to ilustrate:

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I love this thread. It shows that we are all still learning these in depth programs and even veterans ask for advice. I have not noticed this as well when I use chamfered boxes for countertops but I will now change that setting.

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just as a side note (obviously not the solution to your problem) but I've noticed some strange things happening when i use normal cameras with camera correction modifiers in combination with vray materials.

 

As an alternative I almost always use the vertical shift option with a vray camera to get around some of these strange behaviors.

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