Bugga_Guy Posted January 2, 2008 Share Posted January 2, 2008 I have a question about working with max files on different computers (ie home and office). At times I often bring work home from the office but the problem is that my texture library is linked to a different drive (ie n:) and at home (ie c:) so all the texture maps are always missing and its useless to re-link manually because it takes forever. Is there a proper way to "trick" max in thinking that I am working on a n: - or is there a easy way to do to take 3d files with texture maps work on it at one location and then move it to another location and have everything work fine on the renderfarm? I often wonder how remote renderframs work (like rendercore.com)? Working on a computer then sending the file with texture maps to a rendering company and have everything work fine even if the paths are different. Link to comment Share on other sites More sharing options...
chow choppe Posted January 2, 2008 Share Posted January 2, 2008 why don't u use file-----> archive and bundle ur textures along with the max file and take home Hope that helps Link to comment Share on other sites More sharing options...
Chad Warner Posted January 2, 2008 Share Posted January 2, 2008 You can map a folder as a virtual drive: http://smallvoid.com/article/windows-subst-folder.html So you'd make a folder on your home computer and map it as the N: drive, and then place everything in there. Link to comment Share on other sites More sharing options...
Joseph Petrino Posted January 2, 2008 Share Posted January 2, 2008 I've always used the "Bitmap/Photometric Paths" utility but the other ideas sound good also. Link to comment Share on other sites More sharing options...
jophus14 Posted January 2, 2008 Share Posted January 2, 2008 Good question. I usually have to copy and paste all of my materials/jpegs into the "take home" folder and then re-apply those materials from the "take home" folder to the max file which is a huge pain. An easier way to accomplish this would be great. 3dsmaxed: If you Archive and bundle the file with the materials will it read from the same drive that the original materials where taken from even if the drive isn't accessible? It wouldn't seem possible. Link to comment Share on other sites More sharing options...
Chad Warner Posted January 2, 2008 Share Posted January 2, 2008 Jophus- If you place all the maps in the same directory as the Max file, Max will figure out where the maps are placed, regardless of where they once were. And from just playing with it, it looks like it actually keeps the original directory location, so when you move it back, you don't have to relink all of the original maps. Link to comment Share on other sites More sharing options...
alias_marks Posted January 2, 2008 Share Posted January 2, 2008 I too use the file>archive that packages everything into one zip file and max "finds" them with no problem. Very useful tool. Link to comment Share on other sites More sharing options...
jophus14 Posted January 2, 2008 Share Posted January 2, 2008 Very helpful. Thanks. Link to comment Share on other sites More sharing options...
DennisHolland Posted January 2, 2008 Share Posted January 2, 2008 I go with Chad and Michael in this. It's the only (fast) way and pretty organised too. Handy for a fast move to a farm and different pc's. Dennis Link to comment Share on other sites More sharing options...
ipxstudios Posted January 2, 2008 Share Posted January 2, 2008 I use File>Archive too...before that I always had my maps folder on the C:drive in both computers and max found them. Link to comment Share on other sites More sharing options...
Matt Clementson Posted January 3, 2008 Share Posted January 3, 2008 In the newer versions of MAX (9 upwards I think) you can also tell MAX to use relative paths, so if all your textures are in sub-directories of your main project folder then you can just copy your project directory structure from machine to machine without problems. Link to comment Share on other sites More sharing options...
alrawli Posted January 3, 2008 Share Posted January 3, 2008 Simple way of mapping to different drives is asset tracking, if you take a copy of your textures home with you and stick them in a folder then hit Shift+T to open the asset tracker then if you select all the textures and right click on them and select Set Path. Link to comment Share on other sites More sharing options...
Q-Bix Posted February 19, 2008 Share Posted February 19, 2008 Im using Viz 2008 and this feature seems like exactly what i need, but...... It wont work! Ive looked in the help file and you have to tell Viz what archive software you want to use. (Customize > Preferences > Files Tab) As it wasnt working with 'maxzip' i have changed it to my Winzip install. It opens the Winzip software but does not add any files. Has anyone had this problem? Link to comment Share on other sites More sharing options...
Q-Bix Posted February 19, 2008 Share Posted February 19, 2008 Nevermind, ive found the 'resource collector' that does the same thing. (except it works) Link to comment Share on other sites More sharing options...
alrawli Posted February 19, 2008 Share Posted February 19, 2008 Ive not changed the maxzip to winzip normally just go to archive and set it to go. If your resource gathering over a network check on the asset tracker to make sure all your maps are pointing to the right place. Link to comment Share on other sites More sharing options...
Q-Bix Posted February 19, 2008 Share Posted February 19, 2008 when i try to use 'maxzip' i get this..... Link to comment Share on other sites More sharing options...
alrawli Posted February 19, 2008 Share Posted February 19, 2008 Hmmm thats strange, i dont have winzip or anything other file compression software installed on my work machine so cant offer any advice im afraid the maxzip seems to work fine for me. Do you have very long file names or folder paths? Link to comment Share on other sites More sharing options...
Q-Bix Posted February 19, 2008 Share Posted February 19, 2008 Nevermind the resorce collector works so im not too worried. Link to comment Share on other sites More sharing options...
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