Jump to content

create surface from lines


F J
 Share

Recommended Posts

i guess this is how it all starts :rolleyes:

 

i just built all the 2D on this house, now that im on to the 3D i realise i dont know how to make a surface! LOL

 

ok, picture a rounded corner wall, like 1/4 of a donut.. i used 2 arcs and 2 lines.. obviously thats not a shape, its just the lines.. so i tried converting 1 of the lines to editable spline then attached the remaining 3 lines to it..

then i welded the vertices where the lines connected, but its still not a shape :confused:

 

damn i thought this would be easier lol

ok, who wants so shed some light :(

Link to comment
Share on other sites

are those line well drawn? :)

if so, check one, go into edit spline, click attach, and attach this lines. next apply an extrude modifier. if it extrudes, you are happy, if it doesn't, you have an issue in the vertices , select all of them (go back to edit spline) and weld them. check again, that should do.

M.

Link to comment
Share on other sites

you can also outline, or go further into polymodeling... but better learn to extrude first.

 

what do u mean "learn to extrude"? lol

i just said that extruding the spline with 0 amount will result in the shape..

 

as for the outline it wont get me any shapes, just another spline as if copied n scaled up or down..

 

finally i was able to transform it into a shape converting the editable spline into editable poly..

 

mission accomplished i guess :cool:

 

thx all

Link to comment
Share on other sites

i just said that extruding the spline with 0 amount will result in the shape..

 

a more appropriate way to do that would be to apply a "surface" modifier to your object. I would think an extrude of 0 amount would create two coplaner faces... which is just bad modeling.

Link to comment
Share on other sites

 

ok, picture a rounded corner wall, like 1/4 of a donut.. i used 2 arcs and 2 lines.. obviously thats not a shape, its just the lines.. so i tried converting 1 of the lines to editable spline then attached the remaining 3 lines to it..

then i welded the vertices where the lines connected, but its still not a shape

 

What you are describing here sounds like a plan section of 1/4 of a tube (not a donut).

 

You have attached these shapes into a single entity and welded the vertices. So now you should be able to Convert to Editable Poly and extrude this single polygon to whatever height you need.

 

Post up a reference image if you need more assistance...

Link to comment
Share on other sites

a more appropriate way to do that would be to apply a "surface" modifier to your object. I would think an extrude of 0 amount would create two coplaner faces... which is just bad modeling.

 

i dont know if its a bug on my end or not but as soon as i added Surface Mod my spline disappeared..

 

What you are describing here sounds like a plan section of 1/4 of a tube (not a donut).

 

You have attached these shapes into a single entity and welded the vertices. So now you should be able to Convert to Editable Poly and extrude this single polygon to whatever height you need.

 

Post up a reference image if you need more assistance...

 

ok, i'll post a screen of the shape im talkin' about, but it can be any shape really, like the topic says "create surface from lines".. all i want is to be able to create any surface from whatever group of different lines.. i just assumed that once i closed the shape with the lines n welded those corner verts it would automatically be a surface..

 

notshapeyet.jpg

 

like i said before, 2 arcs + 2 lines, converted 1 arc to editable spline n attached the remaning 3 to it, then welded corner verts, but it still wasnt a surface..

only way it changed into a surface was either add extrude mod with 0 amount or convert final shape to editable poly..

 

nowshape.jpg

 

another approach would be to try the loft. you can assign your welded spline as the path with a cross section of your wall

 

nah, no lofting.. wanna try n keep it simple, as it should be, the way i see it..

 

like i said: "i just assumed that once i closed the shape with the lines n welded those corner verts it would automatically be a surface.."

 

but i think i got it going now, one way or the other..

:cool:

 

PS: if an X should arise instead of the images just try right clicking the X then properties n copy the image link, thx..

Link to comment
Share on other sites

Are your lines in two planes or in a 3 plane arrange? if its 3 plane, you could also give a try to nurbs. any additional info?

 

what is 2/3 planes?

all i see on those screenshots is 2D, viewed from the perspective viewport..

Link to comment
Share on other sites

What I meant, is that the lines you have drawn, could be (don´t know if its the case, hence may question) drawn in 3 planes, 3d, or in two planes, 2d.

 

oh! u mean 2/3 "dimensions!"

well, being a shape it was all drawn on the top viewport, so its all 2D but viewed from the perspective viewport..

 

for the surface mod to work, you have to have 3 or 4 sides shapes within you spline. in my attatched image, the shape on the left wont work with the surface mod, but the shape on the right will...

 

thx notamondayfan, thats very interesting..

i wonder if u could use the surface mod on a shape like mine (2 arcs + 2 lines) :D

Link to comment
Share on other sites

once uve drawn your outline splines, use the "create line" in the modifier panel (selecting your spline 1st ofcourse), then turn on snap, and create a mesh looking design between your origional splines. do a google search on spline modeling and you should find loads. its used quite a lot in facial models, but the theory is still the same.

Link to comment
Share on other sites

Guest nazcaLine

you have to create a "spline network", that means all splines must be only 1, (i mean attached to form only 1 shape). also, make sure there are no vertices alone, i mean all line vertices should be coincident with the others' vertices.for example, a vertex from a spline can't be placed in the middle of the segment of another spline.

if the surface doesn't appear, that can only mean there are left vertices.

i hope i made myself clear

 

Eduardo

Link to comment
Share on other sites

you have to create a "spline network", that means all splines must be only 1, (i mean attached to form only 1 shape). also, make sure there are no vertices alone, i mean all line vertices should be coincident with the others' vertices.for example, a vertex from a spline can't be placed in the middle of the segment of another spline.

if the surface doesn't appear, that can only mean there are left vertices.

i hope i made myself clear

 

Eduardo

 

clear as water, thx a lot..

 

will be starting a thread in WIP soon :cool:

Link to comment
Share on other sites

I'm curious if extrude with a positive non-zero number isn't good. If so then we may have a communication error here.

 

I don't know what you mean by "shape." Why is the welded spline object not a "shape"? Lots of words mean very specific things in this field and, worse, different things in different software.

Link to comment
Share on other sites

I'm curious if extrude with a positive non-zero number isn't good. If so then we may have a communication error here.

 

I don't know what you mean by "shape." Why is the welded spline object not a "shape"? Lots of words mean very specific things in this field and, worse, different things in different software.

 

i might have said "shape" instead of "surface" once..

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...