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my fist 3d


sima-b
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sorry mate but your'e not ready for comments here yet.

this looks more like a print-screen from your viewport than a render.

 

get some tutorials, work on your lighting & mats and then ull b most welcomed.

sorry if this hurts your feelings but its not at all my intent.

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  • 2 weeks later...
sorry mate but your'e not ready for comments here yet.

 

get some tutorials, work on your lighting & mats and then ull b most welcomed.

sorry if this hurts your feelings but its not at all my intent.

 

 

Jeez what an attitude. So you can't come on and ask for help until you don't really need help?

 

Don't be put off posting, sima-b. Do you have access to lighting tutorials?

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Jeez what an attitude. So you can't come on and ask for help until you don't really need help?

 

Don't be put off posting, sima-b. Do you have access to lighting tutorials?

 

I second that sima-b. We all have to start somewere. For a start its good. Now you need to work on the lighting and mats. but who dosen't;)

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I'd highly suggest you start with lighting and no textures first. Start with a basic scanline render engine and learn the basics of setting lighting rigs for scenes. The colors and intensities of light sources are incredibly important. When you understand this amount of material. Move on to textures both image maps and procedurals. When you've got your head around all of that, move on to an advanced render engine like VRay, MR, Final Render etc.

 

If you jump straight into an advanced render engine, there is no way you're going to know enough about the basics to move forward. Also study photography and traditional architectural illustration.

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