hansn Posted January 7, 2008 Share Posted January 7, 2008 ---------------------------------------------------------------- SHORT TITLE FOR SUGGESTION/BUG/ENHANCEMENT REQUEST ---------------------------------------------------------------- Node Based Material Editor / Hypershade --------------------------------------------------------------- DETAILED DESCRIPTION OF YOUR REQUEST --------------------------------------------------------------- Since the material-editor is an old-fashioned, slow to use and cluttered tool even in Max2008 I think we need a node based material editor: (Like Maya has it) ONE visual control-center for creating and maintaining the following: shader-trees light-connections cameras + camera connections accessing maps There is a great design-study to improve the existing hypershade here: http://www.pixtur.de/img/text_maya/hires/01-overpaint.png --------------------------------------------------------------- WHY THIS REQUEST IS IMPORTANT TO YOU --------------------------------------------------------------- Implementing a tool like describe above would: -Save screen property (one window only) -Would clean up the tool-bar (tools like the light-lister could be erased) -Would speed up work-flow -Would finally deliver what about 100.000 Max-users are asking for since ages... Link to comment Share on other sites More sharing options...
Matt Clementson Posted January 8, 2008 Share Posted January 8, 2008 YES! I've wanted a node based material editor for a long time now - haven't seen any of the ones in development with quite the features I want (although NodeJoe is getting close). Link to comment Share on other sites More sharing options...
louis.cho Posted March 14, 2008 Share Posted March 14, 2008 yes, it's a must and i don't understand why there is still no nod base editor in max. Link to comment Share on other sites More sharing options...
Tay othman Posted March 14, 2008 Share Posted March 14, 2008 I Agree....Waiting for it ....! thanks hansn Link to comment Share on other sites More sharing options...
madroman Posted March 17, 2008 Share Posted March 17, 2008 yes, it's a must and i don't understand why there is still no nod base editor in max. there is!! have a look at our NodeJoe! http://www.nodejoe.net it's final since the beginning of march. regards roman Link to comment Share on other sites More sharing options...
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