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Node Based Material Editor / Hypershade


hansn
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SHORT TITLE FOR SUGGESTION/BUG/ENHANCEMENT REQUEST

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Node Based Material Editor / Hypershade

 

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DETAILED DESCRIPTION OF YOUR REQUEST

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Since the material-editor is an old-fashioned, slow to use and cluttered tool even in Max2008 I think we need a node based material editor: (Like Maya has it)

 

ONE visual control-center for creating and maintaining the following:

shader-trees

light-connections

cameras + camera connections

accessing maps

 

There is a great design-study to improve the existing hypershade here:

http://www.pixtur.de/img/text_maya/hires/01-overpaint.png

 

 

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WHY THIS REQUEST IS IMPORTANT TO YOU

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Implementing a tool like describe above would:

-Save screen property (one window only)

-Would clean up the tool-bar (tools like the light-lister could be erased)

-Would speed up work-flow

-Would finally deliver what about 100.000 Max-users are asking for since ages...

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