F J Posted January 8, 2008 Share Posted January 8, 2008 hi everyone! i guess i finally decided to be friends with 3DSmax! so 3 months ago i started reading the Brian Smith's book, followed by a number of tutorials on the subject.. since the next step after learning something is to experiment with what we've learned, i decided to start this WIP as i feel i've learned enough in order to start a project from scratch.. so here's a blueprint i digitalized so i could "steal" some curved lines from it: n here's the just about finished 2D: now on to liftin' up those walls! now this may take some time as im lookin' into several different approaches to do this, plus since it being my first project n all but now that its underway i kinda feel im swimming thru it.. so stay tuned for updates, as the goal here will be to meet the most steps possible in a project (conception/texturing/lighting/rendering/animating).. hope to learn a lot here as well as share what i've learned.. thx for watching! Link to comment Share on other sites More sharing options...
AndNesJoe Posted January 8, 2008 Share Posted January 8, 2008 This is a great start. Great idea to post your progress from start to finish. I know ill be watching Keep it up. -Joe- Link to comment Share on other sites More sharing options...
renderbeads Posted January 9, 2008 Share Posted January 9, 2008 Im keeping an eye on your progress. Link to comment Share on other sites More sharing options...
Tommy Burns Posted January 9, 2008 Share Posted January 9, 2008 Should be very interesting to see what obstacles you come up against and how you get over them. Keep updating, great idea! Link to comment Share on other sites More sharing options...
savage2525 Posted January 9, 2008 Share Posted January 9, 2008 nice one, keep on coming Belo projecto Link to comment Share on other sites More sharing options...
inflames Posted January 10, 2008 Share Posted January 10, 2008 Don't give up my friend. Força ai nesse 3D! Link to comment Share on other sites More sharing options...
F J Posted January 10, 2008 Author Share Posted January 10, 2008 thx for the encouragement everyone! well, the first piece is up! welding up all those corner verts wasnt as bad as i thought i would be lol.. i've divided the house into pieces where the several declined rooftops will go.. so on this piece here im gonna use a Boolean to cap off for the rooftop landing.. after a couple tries i noticed that the normal Boolean caused some weirdness on the capped off intersection, but i dont know if its really an issue cuz i havent rendered it yet.. anyway, the ProBoolean appeared to work just fine, so thats what i'll be using.. also noticed after applying the Boolean that my Editable Poly menus r gone.. i hope i wont be needing it in the future :X Link to comment Share on other sites More sharing options...
Tommy Burns Posted January 11, 2008 Share Posted January 11, 2008 Their gone because you have turned it into a boolean now all you have to do now is right click on the object and convert to mesh or poly and then you back able to edit it again. Link to comment Share on other sites More sharing options...
marmidicarrara Posted January 11, 2008 Share Posted January 11, 2008 I have tried that with marbles effects and it was working. Fabrizio www.marmidicarrara.com Link to comment Share on other sites More sharing options...
F J Posted January 12, 2008 Author Share Posted January 12, 2008 Their gone because you have turned it into a boolean now all you have to do now is right click on the object and convert to mesh or poly and then you back able to edit it again. woah! huuuuge tip Tommy! LOL (/me falls on knees as he realizes his 'noviceness') ok, 2nd piece is up.. i was goin' slow with the Boolean as only one of the several combinations worked (n sometimes not even one), n the 'weirdness' i meantioned before was just the normal Boolean erasing the top poly, whereas teh ProBoolean kept it.. anyways, thx to ur tip im now progressing with exponencial speed i think i got the hang of it now, big thx! Link to comment Share on other sites More sharing options...
F J Posted January 15, 2008 Author Share Posted January 15, 2008 keeping updating: so far so good, progressing much faster now that i've gotten used to the tools.. lil bit more work here n there, next up is the 1st floor which will almost bring all this to an end (as the modeling part is concerned) now i knew this piece here was gonna give me a headache lol: just started workin' on it but its supposed to evenly slide straight from top to bottom.. this is the top of a curved wall.. obviously i cannot use the boolean here with a diagonal plane to cap off the top because of the curved wall.. the only way i can think of right now is to do it all manually so anyway, im off to get it over with.. Link to comment Share on other sites More sharing options...
F J Posted January 20, 2008 Author Share Posted January 20, 2008 all goin' smoothly so far, finished the 1st floor.. next up i'll do the floors, then the roof tiles.. cant wait to tryout some vrayedges render Link to comment Share on other sites More sharing options...
F J Posted January 24, 2008 Author Share Posted January 24, 2008 damned NURBS is one tough monkey to crack lol i just spent like forever on this one piece its very picky n often results in artifacts for no apparent reason.. anyway, the good news is i will now be able to crack down the rest of the similar pieces in no time Link to comment Share on other sites More sharing options...
Aaron2004 Posted January 24, 2008 Share Posted January 24, 2008 Why couldn't you just use a loft w/ a scale deformation for that part? Link to comment Share on other sites More sharing options...
F J Posted January 25, 2008 Author Share Posted January 25, 2008 Why couldn't you just use a loft w/ a scale deformation for that part? maybe its just me but, for a piece like this i found it both much more clean n elegant to use the power of NURBS, rather than using mesh/poly n having to bump up the interpolation steps quite a bit to a satisfactory level.. but then again im still learning Link to comment Share on other sites More sharing options...
F J Posted February 3, 2008 Author Share Posted February 3, 2008 hi, as im wrapping up on the modeling part somethin' weird just happened.. or did it.. anyone know anything about NURBS ? i got this stretched surface artifact on this flowerbed, obviously i fix it changing the Start Point 1 parameter to 0.02 n save the .max, but after i reopen it it seems as tho i havent changed that parameter n the surface goes back to being stretched.. any thoughts? Link to comment Share on other sites More sharing options...
F J Posted February 7, 2008 Author Share Posted February 7, 2008 just updating: finished roof tops! still havent figured out how to save that NURBS setting btw Link to comment Share on other sites More sharing options...
malevy Posted February 7, 2008 Share Posted February 7, 2008 wow great job for your first model. I still have nothing that looks as good as that lol.. maybe i need some blueprints like you used. anyone want to share a scanned blueprint / elevation that i can practice modeling with ?? or even an autocad file or maybe a website i can download one from ? hey if anyone wants to help me out with a few lessons on house modeling especially roofs i have 2 extra copies of brian smiths new book and ill be happy to mail it to you in exchange for a little help.. just updating: finished roof tops! still havent figured out how to save that NURBS setting btw Link to comment Share on other sites More sharing options...
F J Posted February 7, 2008 Author Share Posted February 7, 2008 wow great job for your first model. I still have nothing that looks as good as that lol.. maybe i need some blueprints like you used. anyone want to share a scanned blueprint / elevation that i can practice modeling with ?? or even an autocad file or maybe a website i can download one from ? hey if anyone wants to help me out with a few lessons on house modeling especially roofs i have 2 extra copies of brian smiths new book and ill be happy to mail it to you in exchange for a little help.. thx, i got the house plan from the architecture department at city hall here.. its a real old plan, like 20yrs old.. if u wanna learn modeling i'd suggest lookin' into several titles on the subject.. Lynda, Gnomon, CG Academy, u name it.. Link to comment Share on other sites More sharing options...
malevy Posted February 7, 2008 Share Posted February 7, 2008 I do understand 3ds modeling and all the basics but what i really need is a small house plan to build. Everything i have is so complicated i get the walls up and then the roof just kills the whole project.. Im still searching on the net for some plans thx, i got the house plan from the architecture department at city hall here.. its a real old plan, like 20yrs old.. if u wanna learn modeling i'd suggest lookin' into several titles on the subject.. Lynda, Gnomon, CG Academy, u name it.. Link to comment Share on other sites More sharing options...
PrestigEE Posted February 8, 2008 Share Posted February 8, 2008 house modeling especially roofs about overall house modelling check this one thread http://www.cgarchitect.com/vb/28043-modeling-step-step.html about roof check out those tutors http://www.treddi.com/forum/index.php?showtopic=6456&hl= http://www.evermotion.org/tutorials/flash/flash1.htm and about cad files,well, personally i downloading it from here > http://www.cad3000.it/ + p2p networks, like eMule/dc++ etc 2F J: wow, great modelling so far gratz ps and, btw,can highly recommend CGacademy's DVDs about UV Unwrapping, imo 1 of the best training disks about texturing Link to comment Share on other sites More sharing options...
F J Posted February 14, 2008 Author Share Posted February 14, 2008 howdy, just threw in some basic GI to get a feel of whats goin' on, as i take a small 'break' to read up on UVW Space, as well as unwrap UVW, should it be needed.. Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted February 14, 2008 Share Posted February 14, 2008 Very, very nice, Francisco! I'm following this thread and am really enjoying the progression of your work. Keep it up! Link to comment Share on other sites More sharing options...
malevy Posted February 14, 2008 Share Posted February 14, 2008 Yes this is a great thread. I cant believe though that its your first model.. so how do you create those roof tiles.. i saw a few tutorials on tiling roof but that seems like alot of work when you should be able to use one tile and somehow array it or copy it across the roof ? Very, very nice, Francisco! I'm following this thread and am really enjoying the progression of your work. Keep it up! Link to comment Share on other sites More sharing options...
F J Posted February 14, 2008 Author Share Posted February 14, 2008 Very, very nice, Francisco! I'm following this thread and am really enjoying the progression of your work. Keep it up! Valeu! Yes this is a great thread. I cant believe though that its your first model.. so how do you create those roof tiles.. i saw a few tutorials on tiling roof but that seems like alot of work when you should be able to use one tile and somehow array it or copy it across the roof ? well, obviously i benefit from previous experience with another 3D package (MicroStation).. not that i was any good at it, but it was useful enough to unravel my 3D awareness, where computer assisted design is concerned.. i actually used to be an architecture student, but i did not fully pursue it.. im not sure i know the reasons why not, nor do i give it much thought, except that i'll be better off being a 'digital architect'.. n this is why i've finally decided to explore Max, n its been quite a load of reading too.. lol well, the rooftile is actually quite simple.. eventhough i used NURBS for it, i dont see the modeling of this being any different than using say poly, except having to bump up the interpolation steps to get rid of the faceting.. its a rooftile! build an arc, or chop off haf a circle, clone/scale another for its counterpart n connect their edges, ending up with haf a '2D donut', extrude it for the rooftile's length, scale down 1 of the ends, done! yes, u can make use of Max's Array Tool, but i like to go about it old-school styley also being a keyboard/hot-key freak, i copied the rooftile along to make a row, then copied the row along to make the rooftop, rotate to align with roof decline, finish off with boolean to cap off with the wall intersection.. Link to comment Share on other sites More sharing options...
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