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Portuguese House - the Making Of...


F J
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hi everyone!

 

i guess i finally decided to be friends with 3DSmax!

so 3 months ago i started reading the Brian Smith's book, followed by a number of tutorials on the subject..

 

since the next step after learning something is to experiment with what we've learned, i decided to start this WIP as i feel i've learned enough in order to start a project from scratch..

 

so here's a blueprint i digitalized so i could "steal" some curved lines from it:

 

blueprintxt4.th.jpg

 

 

n here's the just about finished 2D:

 

finishing2dcn2.th.jpg

 

 

now on to liftin' up those walls!

 

now this may take some time as im lookin' into several different approaches to do this, plus since it being my first project n all :o but now that its underway i kinda feel im swimming thru it..

 

so stay tuned for updates, as the goal here will be to meet the most steps possible in a project (conception/texturing/lighting/rendering/animating)..

 

hope to learn a lot here as well as share what i've learned..

 

thx for watching! :cool:

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thx for the encouragement everyone!

 

well, the first piece is up! welding up all those corner verts wasnt as bad as i thought i would be lol..

 

i've divided the house into pieces where the several declined rooftops will go..

so on this piece here im gonna use a Boolean to cap off for the rooftop landing..

 

1stpiecenw7.th.jpg

 

after a couple tries i noticed that the normal Boolean caused some weirdness on the capped off intersection, but i dont know if its really an issue cuz i havent rendered it yet.. anyway, the ProBoolean appeared to work just fine, so thats what i'll be using.. also noticed after applying the Boolean that my Editable Poly menus r gone.. i hope i wont be needing it in the future :X

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Their gone because you have turned it into a boolean now all you have to do now is right click on the object and convert to mesh or poly and then you back able to edit it again.

 

woah! huuuuge tip Tommy! LOL (/me falls on knees as he realizes his 'noviceness')

 

ok, 2nd piece is up..

i was goin' slow with the Boolean as only one of the several combinations worked (n sometimes not even one), n the 'weirdness' i meantioned before was just the normal Boolean erasing the top poly, whereas teh ProBoolean kept it.. anyways, thx to ur tip im now progressing with exponencial speed :D

 

i think i got the hang of it now, big thx! ;)

 

2ndpieceuw8.th.jpg

 

 

:cool:

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keeping updating:

 

3rdn4thpieceir3.th.jpg

 

so far so good, progressing much faster now that i've gotten used to the tools..

lil bit more work here n there, next up is the 1st floor which will almost bring all this to an end :cool: (as the modeling part is concerned)

 

now i knew this piece here was gonna give me a headache lol:

 

damnedpiecezd9.th.jpg

 

just started workin' on it but its supposed to evenly slide straight from top to bottom.. this is the top of a curved wall..

obviously i cannot use the boolean here with a diagonal plane to cap off the top because of the curved wall..

 

the only way i can think of right now is to do it all manually :rolleyes:

 

so anyway, im off to get it over with..

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damned NURBS is one tough monkey to crack :mad: lol

i just spent like forever on this one piece :eek:

its very picky n often results in artifacts for no apparent reason..

 

damnednurbslolug9.th.jpg

 

anyway, the good news is i will now be able to crack down the rest of the similar pieces in no time :cool:

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Why couldn't you just use a loft w/ a scale deformation for that part?

 

maybe its just me but, for a piece like this i found it both much more clean n elegant to use the power of NURBS, rather than using mesh/poly n having to bump up the interpolation steps quite a bit to a satisfactory level..

 

but then again im still learning :D

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  • 2 weeks later...

hi,

 

as im wrapping up on the modeling part somethin' weird just happened.. or did it..

 

anyone know anything about NURBS ?

i got this stretched surface artifact on this flowerbed, obviously i fix it changing the Start Point 1 parameter to 0.02 n save the .max, but after i reopen it it seems as tho i havent changed that parameter n the surface goes back to being stretched..

 

any thoughts? :confused:

 

savenurbsparammc0.th.jpg

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wow great job for your first model. I still have nothing that looks as good as that lol.. maybe i need some blueprints like you used. anyone want to share a scanned blueprint / elevation that i can practice modeling with ?? or even an autocad file or maybe a website i can download one from ?

 

hey if anyone wants to help me out with a few lessons on house modeling especially roofs i have 2 extra copies of brian smiths new book and ill be happy to mail it to you in exchange for a little help..

 

just updating:

 

finished roof tops! :cool:

 

finishedroof1kv6.th.jpg finishedroof2ey5.th.jpg

 

still havent figured out how to save that NURBS setting btw :(

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wow great job for your first model. I still have nothing that looks as good as that lol.. maybe i need some blueprints like you used. anyone want to share a scanned blueprint / elevation that i can practice modeling with ?? or even an autocad file or maybe a website i can download one from ?

 

hey if anyone wants to help me out with a few lessons on house modeling especially roofs i have 2 extra copies of brian smiths new book and ill be happy to mail it to you in exchange for a little help..

 

thx,

i got the house plan from the architecture department at city hall here..

its a real old plan, like 20yrs old..

 

if u wanna learn modeling i'd suggest lookin' into several titles on the subject..

Lynda, Gnomon, CG Academy, u name it..

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I do understand 3ds modeling and all the basics but what i really need is a small house plan to build. Everything i have is so complicated i get the walls up and then the roof just kills the whole project.. Im still searching on the net for some plans

thx,

i got the house plan from the architecture department at city hall here..

its a real old plan, like 20yrs old..

 

if u wanna learn modeling i'd suggest lookin' into several titles on the subject..

Lynda, Gnomon, CG Academy, u name it..

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house modeling especially roofs

 

about overall house modelling check this one thread

http://www.cgarchitect.com/vb/28043-modeling-step-step.html

about roof check out those tutors ;)

http://www.treddi.com/forum/index.php?showtopic=6456&hl=

http://www.evermotion.org/tutorials/flash/flash1.htm

and about cad files,well, personally i downloading it from here >

http://www.cad3000.it/ + p2p networks, like eMule/dc++ etc :D

 

2F J: wow, great modelling so far :) gratz ;)

 

ps and, btw,can highly recommend CGacademy's DVDs about UV Unwrapping, imo 1 of the best training disks about texturing :p

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Yes this is a great thread. I cant believe though that its your first model.. so how do you create those roof tiles.. i saw a few tutorials on tiling roof but that seems like alot of work when you should be able to use one tile and somehow array it or copy it across the roof ?

Very, very nice, Francisco! I'm following this thread and am really enjoying the progression of your work. Keep it up!
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Very, very nice, Francisco! I'm following this thread and am really enjoying the progression of your work. Keep it up!

 

Valeu! :D

 

 

Yes this is a great thread. I cant believe though that its your first model.. so how do you create those roof tiles.. i saw a few tutorials on tiling roof but that seems like alot of work when you should be able to use one tile and somehow array it or copy it across the roof ?

 

well, obviously i benefit from previous experience with another 3D package (MicroStation).. not that i was any good at it, but it was useful enough to unravel my 3D awareness, where computer assisted design is concerned..

 

i actually used to be an architecture student, but i did not fully pursue it..

im not sure i know the reasons why not, nor do i give it much thought, except that i'll be better off being a 'digital architect'..

 

n this is why i've finally decided to explore Max, n its been quite a load of reading too.. lol

 

well, the rooftile is actually quite simple..

eventhough i used NURBS for it, i dont see the modeling of this being any different than using say poly, except having to bump up the interpolation steps to get rid of the faceting..

 

its a rooftile! build an arc, or chop off haf a circle, clone/scale another for its counterpart n connect their edges, ending up with haf a '2D donut', extrude it for the rooftile's length, scale down 1 of the ends, done!

 

yes, u can make use of Max's Array Tool, but i like to go about it old-school styley :cool:

also being a keyboard/hot-key freak, i copied the rooftile along to make a row, then copied the row along to make the rooftop, rotate to align with roof decline, finish off with boolean to cap off with the wall intersection..

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