Billabong Posted January 9, 2008 Share Posted January 9, 2008 This is something on I'm working on for the portfolio. just finished up the parking garage part Link to comment Share on other sites More sharing options...
Eric Sosa Posted January 10, 2008 Share Posted January 10, 2008 it does look ok to me. it would be easier to come with critics whenever you finish modelling and have assigned textures. Link to comment Share on other sites More sharing options...
Billabong Posted January 11, 2008 Author Share Posted January 11, 2008 I apologize Eric, I just figured since it was a wip section, that the entire process was to be shown, but I see your point and Ill wait ill have it modeled and textured. thank you Link to comment Share on other sites More sharing options...
Billabong Posted January 20, 2008 Author Share Posted January 20, 2008 ok well here it is, I think the woman is a bit blown out, but I would like some crits on what could be done to make it better, thanks so much for looking Link to comment Share on other sites More sharing options...
Eric Sosa Posted January 20, 2008 Share Posted January 20, 2008 much better Brandon but still.....may I insist? - vegetation colours: all palms ougth to have the same colour, bushes and grass colour ougth to fit with together with the palms. - textures; better now, tho parking pavemnet is still missing - lumination: I would have expected a very sunny day with very sharp shadows. I would use a vraysun with 0.003 intensity & some omnis with far attenuation/vray ligth planes to help where the dark parts of the building are: entrances. I wrotte a little ligthning tutorial, including vraysetups for indoors or outdoors. http://www.vray-materials.de/forum/showthread.php?tid=320 ...please have a look at it, it may help. cheers...Eric Link to comment Share on other sites More sharing options...
Billabong Posted January 20, 2008 Author Share Posted January 20, 2008 Thank you Eric, can you explain a little what you mean by the parking pavemnet is missing, I may have just misunderstood. Right now IM using a Vray sun set at .7 with the vray Physical cam. I'll take a look at your tutorial right now, thank you Link to comment Share on other sites More sharing options...
Eric Sosa Posted January 20, 2008 Share Posted January 20, 2008 sorry...typping too fast . parking lot ROAD needs to be fixed (assigned texture). Link to comment Share on other sites More sharing options...
Billabong Posted January 20, 2008 Author Share Posted January 20, 2008 Thnaks Eric, Ill try a different road texture, I did the texture in PS. My problem is no matter what road texture I use, once I scale them down and start tiling them, they look tiled, can you suggest a work arounf or an actual work method for asphalt. thanks again Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted January 21, 2008 Share Posted January 21, 2008 from a clueless noob: Something I noticed on the first image was splotches like a large noise had been used to add variety; on the building face and on the pavement. May also have been a repeat of a tiled texture hot spot, not sure, ain't going all the way back. The red car right now is a little too. The blue minivan is interacting w/ the environment much better. I've been suspecting that the best solution to tile repetition is to not have textures that tile. Something that may help, though tons of people don't do it... put the camera at a human height. People live on the ground. People looking at models live in the air. Should the sky be so deep? Try blowing it out a bit. There's a softness that seems unreal. I can't figure if it's a GI effect or the sampler. I'm looking right now at http://www.swfhomes.com/photos/fullsize/sanibel_harbour_tower_condo.jpg Models are made out of cardboard - flat. Your lighting isn't bringing out what little articulation there is on that facade. The sun is (roughly) behind the camera. Try swingint it around so the short faces sticking out from the building get the brighter light. They'll fade to shadow under the balconies while popping out from the bulk of the flat. And stretch the shadows from the back sides of others. That will also show any surface texture or irregulatity better on the larger surfaces. And if it sucks you've only wasted one quick render ;-) We can only see one face. No side :. no volume :. poster :. fake. The building is also at fault. Instead of on the ground, try up in the air (then have to model more context). There's something about this height which makes the trees up against the building just too precious like toys. all for now. Link to comment Share on other sites More sharing options...
Billabong Posted January 21, 2008 Author Share Posted January 21, 2008 Thank you Peter Link to comment Share on other sites More sharing options...
Billabong Posted January 21, 2008 Author Share Posted January 21, 2008 So I have tried taking all of you guys advice and apply it and here's is what came out. let me know what you think Link to comment Share on other sites More sharing options...
Billabong Posted January 22, 2008 Author Share Posted January 22, 2008 I did some color correction on the palms in front of the hotel in PS Link to comment Share on other sites More sharing options...
Donor Posted January 22, 2008 Share Posted January 22, 2008 Well done bringing the greens in-line with one another. They match much better. Try adding a camera correction modifier onto your camera, it'll remove that fish-eye lense that makes the building look like it's bulging in the middle. You may like it a bit better. Link to comment Share on other sites More sharing options...
Billabong Posted January 22, 2008 Author Share Posted January 22, 2008 Thanks Donor Link to comment Share on other sites More sharing options...
RyanSpaulding Posted January 23, 2008 Share Posted January 23, 2008 Concrete needs more texture to it IMO. Nice improvements! Link to comment Share on other sites More sharing options...
Aaron2004 Posted January 23, 2008 Share Posted January 23, 2008 Can't you just pull the camera back a little bit and get the whole building? Right now having it cut off kind of subconsiously annoys me. Link to comment Share on other sites More sharing options...
Billabong Posted January 23, 2008 Author Share Posted January 23, 2008 Yeah Im sure I can do that, thanks guy for replying, I have been having one helluva time getting the asphalt and concrete to look right Link to comment Share on other sites More sharing options...
blowback Posted January 26, 2008 Share Posted January 26, 2008 I agree with the conc/pave texture improvement. This one has come a long way. Good work! Link to comment Share on other sites More sharing options...
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