adamantine Posted January 10, 2008 Share Posted January 10, 2008 Hello all, Is there any easy way to convert a mesh into a spline? I need to make curbs out of a road surface. Because the road surface bends all the way around and also goes up/down the hill, its going to be really tedious to do curbs manually. I wonder if the road surface edges can be quickly converted into splines so I can build the curb model from them. Thank you!! Link to comment Share on other sites More sharing options...
notamondayfan Posted January 10, 2008 Share Posted January 10, 2008 yup, convert it to an editable poly, then using edge selection, select the lines you want, and in the modifier panel theres a button called "Create shape from selection". Done! Link to comment Share on other sites More sharing options...
adamantine Posted January 10, 2008 Author Share Posted January 10, 2008 Wow, works perfectly. Thanks for the quick reply! Best regards, Link to comment Share on other sites More sharing options...
Chad Warner Posted January 10, 2008 Share Posted January 10, 2008 If the road follows exactly where you want the curbs to be (the edges of the road mesh will be the location for the curbs) you can do an edit mesh, then edges, and "select open edges" it will pick all of the outside edges at once. Then you choose convert to shape, and make sure you choose linear for the line type. Link to comment Share on other sites More sharing options...
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