Guest nazcaLine Posted January 10, 2008 Share Posted January 10, 2008 i have a max scene file with system units in meters. i want to merge a max file containing a chracter that has system units in inches. when i merge the file, it appears huge, 63 meters tall. is there a way to convert units when merging files? i tried unchecking the "respect file units" checkbox in the system unist setup dialog but nothing. is there a way to avoid scaling the file manually? i would really appreciate your help thanks Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted January 10, 2008 Share Posted January 10, 2008 Not that I'm aware of. Link to comment Share on other sites More sharing options...
Tommy L Posted January 10, 2008 Share Posted January 10, 2008 There is a way to do this, but I cant remember it. I know that doesnt sound helpful, but what I mean is, your on the right path. I was in on a discussion where someone had the porobelem you have with a mocap rigged person model. I think they were going from mm's to inches and they were struggling to scale the bones. The solution was something to do with changing the file units on the original file, saving, then merging and using 'convert units'. The problem is, there anre 2 options for your world units and 2 on import, so the actual combinations of alternatives is quite large. Keep trying different variations. Tom Munz at Pulse Studios was the guy that had the same problem. Link to comment Share on other sites More sharing options...
Guest nazcaLine Posted January 10, 2008 Share Posted January 10, 2008 i knew it! i'll have to scale down the files. damn! thank you anyway Eduardo Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted January 10, 2008 Share Posted January 10, 2008 Just out of curiosity, how are you setting up your system units? Link to comment Share on other sites More sharing options...
Tommy L Posted January 10, 2008 Share Posted January 10, 2008 Yes, the point is you cant scale something arbitrarily if you have animated rigs. You have to use a system (not world, my mistake) unit adjustment. Link to comment Share on other sites More sharing options...
Guest nazcaLine Posted January 10, 2008 Share Posted January 10, 2008 yup. i meant scale the mesh, then make the bones from scratch. by the way, i have a little trick to make my meshes recover the "100%" after scaling. i make a box, turm to poly, then attach the scaled mesh. then detach the box.readjust the pivot point. bum. or is there an easier way?? Eduardo Link to comment Share on other sites More sharing options...
Tommy L Posted January 10, 2008 Share Posted January 10, 2008 Yes, go into utilities and use the resetXForm modifier. Link to comment Share on other sites More sharing options...
Guest nazcaLine Posted January 10, 2008 Share Posted January 10, 2008 thank you very much Link to comment Share on other sites More sharing options...
chiquito Posted January 11, 2008 Share Posted January 11, 2008 I wouldnt scale down, you will face future issiues with units (mapping, new geometry, etc) try importing it to a new file and checking re scale, files scale or merging, and see how much it measures. once your scaling is correct, re improt to the other scene. Link to comment Share on other sites More sharing options...
Tommy L Posted January 11, 2008 Share Posted January 11, 2008 I wouldnt scale down, you will face future issiues with units (mapping, new geometry, etc) try importing it to a new file and checking re scale, files scale or merging, and see how much it measures. once your scaling is correct, re improt to the other scene. I think the ResetXForm modifier should get you round all those problems. Should be able to do a scale operation then do the modifier and return the model to world correct dimensions. Link to comment Share on other sites More sharing options...
chiquito Posted January 11, 2008 Share Posted January 11, 2008 mmm never used that one.... makes me feell like I was climbing through a window intead of using the door. Ill give it a try Link to comment Share on other sites More sharing options...
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