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Slow rendering


marksee
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Ok, I have a rather large problem with an exterior movie I'm creating. I am trying to render the scene w/ vray and am running into odd problems. The first time you try to render a scene, the estimated time jumps to over 100 hours!!!! If you stop the rendering and re-render the frame will render in 8 minutes. If you don't however, the estimated time seems to be accurate. I though maybe it was just a time estimate problem, but it just never renders. So... this is ok for the computer i'm running the program on... Its annoying but I can just stop and rerender after the first attempt. However, the problem is now network rendering where Viz restarts when the rendering is complete or canceled. I'm assuming this is a problem when the LC and Irr. Map is stored into ram, but is there a way to fix this? Very weird.

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1.5. It is a very odd problem. I am rendering the light cache and irrad. map to file so that I can network render. I figured this might help speed this up. Problem is now I get to a certain frame and the irrad. map errors out, but it will fully render???

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the scene is an exterior courtyard with a single vray sun. There are a lot of RPC objects xref'd in, but I know that this is not the problem because it behaves the same with or without the xref. Other than that, the scene is rather simple, a lot of exterior glass w/ reflection. The files is very very slow to load into viz the first time, but after the initial load it opens rather quickly (I know this from multiple crashes!!!) I've first calculated and stored the light cache map with the following settings: 2250 subs on world scale. I saved this solution and browsed to it w/ from file mode. Then I switched the primary bounces to irradiance map on med. preset w/ 20HSph subs and 50 Int. samples - on incremental add to current map. I am using adaptive sub image sampler w/ 1 min -2 max and an area antialiasing filter. Only other change from default is color mapping of hsv w/ .7 dark .5 bright and .8 gamma. This is probably more info than needed but there it is. I have used these settings to successfully render around 8mins or so but I want to avoid flickering from redoing a new and complete solution @ every frame. Thanks to everyone.

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Oh, and I had your thought about memory.... But I can tell you that it doesn't even try to render from frame 350 on. I have been (for irrad map) rendering every 35th frame. Once I get to 350 it errors right after it processes the RPC's. Watching the memory, I can tell you that after each frame it returns to a normal rate and doesn't budge until it starts rendering the solution. I can't even get a single bucket to render.

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