blowback Posted January 15, 2008 Share Posted January 15, 2008 This is the start of a new project. I have some adjustments to make but I am happy with this as a start. CC always welcome;) Link to comment Share on other sites More sharing options...
blowback Posted January 15, 2008 Author Share Posted January 15, 2008 here is a court yard test Link to comment Share on other sites More sharing options...
miguelafi Posted January 16, 2008 Share Posted January 16, 2008 HI, looks good, i know it needs some work with the textures, the lighting looks really good, theres no much to say i this stage of the image.. but here i go... maybe try to add some division walls inside the building to create diferent shadows in the inside and give some volume... try adding more reflection to the glass, put something behing your camera so it reflects in the windows, some trees would do the trick. the blue car distracts you from the building try a different color one that doesnt jump much front the other color in the parking lot. i hope this was helpful, maybe u already think in all this but im trying to help... i really like those trees, are they polys or an image.? Link to comment Share on other sites More sharing options...
Spooner04 Posted January 16, 2008 Share Posted January 16, 2008 I think the suggestion of the walls was a pretty good one, maybe even put some desks and other office furniture next to the windows, it looks more like a parking garage at this point. I like the lighting and the sky in the first image, they are pretty intruiging, but I'm not sure if they go together. It seems like the lighter part of the sky is on the wrong side of the building. *edit* looking at it again I guess that the orientation of the background is correct but perhaps the light needs to be tinted a bit. It seems like it is pure white on the face of the building and I'm not sure that would be the case Two excellent looking images really. Just trying to offer up some criticism. Link to comment Share on other sites More sharing options...
nqh.arch Posted January 16, 2008 Share Posted January 16, 2008 The start is greats, Congratulation! Oh, it's strongly with gray...but the light of building's interior is dark. I think you add the light for its. Link to comment Share on other sites More sharing options...
blowback Posted January 16, 2008 Author Share Posted January 16, 2008 Thanks miguelafi, Spooner04, nqh.arch, the dramatic sky is an attempt at a stormy sky. Just before the storm rolls in...sorta thing. Reflections and interiors are next. at a certain point I like to see where I am at. Decide the mood. Whats going on and where the drawing is going. miguelafi the trees are a mix. the site has poly. the foreground and bg are 2d. Link to comment Share on other sites More sharing options...
chiquito Posted January 16, 2008 Share Posted January 16, 2008 Very nice start. On the outside, could it be that the lightning doesnt match the sky? you could have some golden hilights here and there, and a light rig matching that stormy sky. very nice sky by the way. Link to comment Share on other sites More sharing options...
Vince Paske Posted January 16, 2008 Share Posted January 16, 2008 The tree's in the first image are inconsistently lit. My suggestion would be to use all 3d tree's and get rid of the cut-outs. I like what you are doing with light on both images, especially the second. Looking forward to your updates, nice project. Link to comment Share on other sites More sharing options...
blowback Posted January 16, 2008 Author Share Posted January 16, 2008 Thanks chiquito and calvino56, The golden highlights are a great idea, The lighting on the trees are a little rough......I will adjust when it comes to final solutions;) Link to comment Share on other sites More sharing options...
blowback Posted January 17, 2008 Author Share Posted January 17, 2008 here is todays update on the court yard Link to comment Share on other sites More sharing options...
miguelafi Posted January 17, 2008 Share Posted January 17, 2008 its starting to look great, you Definitely need a column or some structure in the corner of the building on the right, it looks funny all that space without a support. theres also something going on with the doors, and the furniture (entrance to the left building) they look out of scale, is that or yours cars are huge, check it out.. cant wait to see how this image develops... p.s. i definitely need more info on your poly trees are they xfrog trees or bionatics... any info avaiable... keep the good work Link to comment Share on other sites More sharing options...
blowback Posted January 17, 2008 Author Share Posted January 17, 2008 Thanks miguelafi, Column and scale issues will be looked at tomorrow. good eye, the doors are a little wack. They throw it off. The trees are onyx. I export to 3ds and then do my texture modifications in max and vray proxy in final scene. Link to comment Share on other sites More sharing options...
chiquito Posted January 17, 2008 Share Posted January 17, 2008 Its looking nice! Would it help if you were to show more of the gap between biuldings by moving the camera to the left a bit? Personally I would give it a try with a lower point of view, with a high aiming point and having the horizon level low. Its looking really neat, are cars 3d models? trees are Onyx? keep posting, M. Link to comment Share on other sites More sharing options...
Eric Sosa Posted January 17, 2008 Share Posted January 17, 2008 nice visu....fast critic (only talking bout the last pic) - rounded glass? - fix vegetation colour please, including the rock and sand (stones) - general textures - don't remember what else atm.. don't know how realistic u want it, although all modelling elements look ok, the lumination make it look still much of a 3d visu. regards....Eric Link to comment Share on other sites More sharing options...
blowback Posted January 17, 2008 Author Share Posted January 17, 2008 Thanks Eric and Chiquito, Here is a low rez update.It is getting close now. I will add a little photoshop to it. I can't add much more stuff. outa-ram. Cars are dosch and trees are onyx. I am not thrilled with the lighting. but I am running out of time. I have the other shot to finish. Link to comment Share on other sites More sharing options...
Eric Sosa Posted January 18, 2008 Share Posted January 18, 2008 running out of ram?...converts your meshes to proxis; trees, cars and even buldings. still my critic bout the rounded glass and vegetation colour...but up 2 u if u don not have any time left. good luck...Eric Link to comment Share on other sites More sharing options...
blowback Posted January 20, 2008 Author Share Posted January 20, 2008 My trees and cars are proxy + the buildings are xref scenes. It's the large format renderings that kill me but I realized that I can net render and split the scanlines.......so I will be adding lots More stuff in the future. Here is an adjustment to the other shot. I will post both finished shots next week in the finished work thread. Thanks again everybody. Link to comment Share on other sites More sharing options...
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