Jump to content

Offices


blowback
 Share

Recommended Posts

HI, looks good, i know it needs some work with the textures, the lighting looks really good, theres no much to say i this stage of the image..

 

but here i go...

 

maybe try to add some division walls inside the building to create diferent shadows in the inside and give some volume...

 

try adding more reflection to the glass, put something behing your camera so it reflects in the windows, some trees would do the trick.

 

the blue car distracts you from the building try a different color one that doesnt jump much front the other color in the parking lot.

 

i hope this was helpful, maybe u already think in all this but im trying to help...

 

 

i really like those trees, are they polys or an image.?

Link to comment
Share on other sites

I think the suggestion of the walls was a pretty good one, maybe even put some desks and other office furniture next to the windows, it looks more like a parking garage at this point. I like the lighting and the sky in the first image, they are pretty intruiging, but I'm not sure if they go together. It seems like the lighter part of the sky is on the wrong side of the building.

 

 

*edit* looking at it again I guess that the orientation of the background is correct but perhaps the light needs to be tinted a bit. It seems like it is pure white on the face of the building and I'm not sure that would be the case Two excellent looking images really. Just trying to offer up some criticism.

Link to comment
Share on other sites

Thanks miguelafi, Spooner04, nqh.arch, the dramatic sky is an attempt at a stormy sky. Just before the storm rolls in...sorta thing.;) Reflections and interiors are next. at a certain point I like to see where I am at. Decide the mood. Whats going on and where the drawing is going.

miguelafi

 

the trees are a mix. the site has poly. the foreground and bg are 2d.

Link to comment
Share on other sites

its starting to look great, you Definitely need a column or some structure in the corner of the building on the right, it looks funny all that space without a support.

 

theres also something going on with the doors, and the furniture (entrance to the left building) they look out of scale, is that or yours cars are huge, check it out..

 

cant wait to see how this image develops...

 

p.s. i definitely need more info on your poly trees are they xfrog trees or bionatics... any info avaiable...

 

keep the good work

Link to comment
Share on other sites

Its looking nice!

Would it help if you were to show more of the gap between biuldings by moving the camera to the left a bit?

Personally I would give it a try with a lower point of view, with a high aiming point and having the horizon level low.

Its looking really neat, are cars 3d models? trees are Onyx?

keep posting,

:p

M.

Link to comment
Share on other sites

nice visu....fast critic (only talking bout the last pic)

 

- rounded glass?

- fix vegetation colour please, including the rock and sand (stones)

- general textures

- don't remember what else atm..

 

don't know how realistic u want it, although all modelling elements look ok, the lumination make it look still much of a 3d visu.

 

regards....Eric

Link to comment
Share on other sites

Thanks Eric and Chiquito,

 

Here is a low rez update.It is getting close now. I will add a little photoshop to it. I can't add much more stuff. outa-ram. Cars are dosch and trees are onyx. I am not thrilled with the lighting. but I am running out of time. I have the other shot to finish.

Link to comment
Share on other sites

My trees and cars are proxy + the buildings are xref scenes. It's the large format renderings that kill me but I realized that I can net render and split the scanlines.......so I will be adding lots More stuff in the future. Here is an adjustment to the other shot. I will post both finished shots next week in the finished work thread. Thanks again everybody.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...