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Save Back Option


Tim Saunders
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SHORT TITLE FOR SUGGESTION/BUG/ENHANCEMENT REQUEST

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Option to save back to older version.

 

 

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DETAILED DESCRIPTION OF YOUR REQUEST

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When saving or exporting a file, it would REALLY be helpful to be able to save the file for older versions of max.

 

I understand there are some plugins, or geometry types that aren't usable in older formats, but in the save or export process, maybe you would just get a warning that the objects in the scene that use those new features could not be saved in the scene.

 

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WHY THIS REQUEST IS IMPORTANT TO YOU

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I have projects all the time when consultants or partners on the project don't have the same version of max.

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Not really. I assume it's probably due to 3 reasons:

1) New compilers come out, and Max uses those. When you change the compiler, everything changes, including plugins. So, I think it must be a real pain to create something readable by a previous version (again, not an expert on this so I might be wrong)

2) Since Max works with plugins, somethings simply do not exist in older versions, so it probably wouldn't read the files right.

3) They now lauch a new release every year, and this makes people buy it (this one everyone knows, already).

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All very good points. The third one is the only one I would have thought was an obstacle, a majority of the programs out there save out to older versions. As for plugins, if the feature wasn't available for the version you saved the file out as, then I assume when you are using the older version of Max you wouldn't have the non-existant plugin installed. Compilers, I would have thought with as old and ancient max's code is that there would be no surprises there.

 

But the fact probably is that something on your list or another reason is in affect here, otherwise I would think someone would have written a plugin to do this ;) So as jaded as my opinion on it is, there are probably some legitimate reasons for it. But I imagine the #1 reason is the 'Board of Investors'! LOL ;)

 

Great Wish Item!

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For completeness' sake, It should be noted that you can get very good backward compatibility by using the newest versions of the FBX file format. (From the adesk FBX website, not the one that comes with max)

 

It may not be perfect, but its worked great for me in 4 of 5 cases here.

 

How well are the geometry "types" preserved? Meaning; I can get great looking 3ds exports, but what I want is to have access to modifiers, and things like changing the shape or path of a loft. With a 3ds export, it is all converted to an editable mesh. Is that the same with FXB? Never tried it.

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