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Script for incrementally moving camera around object


Brute Guy
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Hello, I am looking for some help with a Quicktime VR project.

 

I am currently trying to make a QTVR movie of an object using Max. In terms of stitching etc, I have a method in mind, although it took me quite a while to gather the 36 images by manually moving around the object and rendering every frame.

 

I set up a target camera, snapped the focus point onto 0,0 and then moved the camera around in 10 degrees increments for 360 degrees, giving me 36 renders. I then saved the images out into a folder.

 

This was about tollerable for a horizontal QTVR movie, however if I wanted to make a full 360 degree movie, I would need about 1200 frames, which would take me a long time to achieve manually.

 

I have done some simple batch renders before using the animation slider to change states/positions of the object, but am aware that there are limitations to this still.

 

Ultimately I'm looking for a way to leave the system running over night and to work through every single frame (saving to a location for use later). I am looking for a piece of script to rotate the camera at increments of 10 degrees horizontally (around the object) from the top of a e.g. golf ball to the base (giving me all the possible shots required).

 

Is there anybody who could help me with this enquiry.

 

Many Thanks

 

B

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Here is a quick rig, I haven't made one of these in years, but it served me well.

 

It is currently set for 30 colums and 19 rows, if you need to change the number of colums change the frame rate, if you need less rows then change the duration, remember that max starts frame numbering at 0 so the begining of each row starts on the second. The rig also ends one frame early from the total number of rows to account for the first frame being 0.

 

Just postionion the main dummy on the center of your object.

 

-Nils

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