solegna Posted October 19, 2002 Share Posted October 19, 2002 does anyone know how you can fillet more than two surfaces or edges at a time? http://iason.doxamusic.com/solegna/vizfillet.jpg i want it to look like this: http://iason.doxamusic.com/solegna/fillet.jpg Link to comment Share on other sites More sharing options...
DelfoZ Posted October 21, 2002 Share Posted October 21, 2002 it is what u need ? fillet sample 1 step .- i creat a Chamferbox under extended primitives , 2 step .-then i deform with FFD 3x3x3, now i have the curved box, 3.- create another chamferbox in the center . and boolean , .. Done . maybe this help to u. Link to comment Share on other sites More sharing options...
solegna Posted October 21, 2002 Author Share Posted October 21, 2002 yes, thank you... but what if i need to "fillet" the inside edge of the "hole" after i boolean? in other words, is there any way to create a fillet on the edge of an object, more specifically, multiple edges at one time? here is the best i've been able to do so far, but as you can see it only works for two surfaces at a time: http://iason.doxamusic.com/solegna/vizfillet.jpg this is done by converting the oject to NURBS and using the fillet tool under modify. thanks for your help! Link to comment Share on other sites More sharing options...
Brian Cassil Posted October 21, 2002 Share Posted October 21, 2002 The best way would be with the powersolids plugin. If you haven't tried the demo you should give it a whirl. Here's the link: npowersoftware Link to comment Share on other sites More sharing options...
solegna Posted October 21, 2002 Author Share Posted October 21, 2002 thanks, i'll give it a try... Link to comment Share on other sites More sharing options...
nisus Posted October 21, 2002 Share Posted October 21, 2002 Hi, I don't know this thing with nurbs, but with meshes you can select several edges at the same time and thàn add a fillet/chamfer. This will give you the desired result. From what I see in you tests, I think you filleted one edge, selected another one and tried to fillet this one too... Another tip: I only chamfer egdes as this saves on polygons and thus rendering times. Sometimes I do to chamfers after each other and smooth out the faces. This will give you the same effect with less faces. I hope this helps you out rgds nisus Link to comment Share on other sites More sharing options...
solegna Posted October 21, 2002 Author Share Posted October 21, 2002 ok... is this what you're talking about or is there really a fillet/chamfer tool... i've selected the three edges of the box shown... but how could i get the chamfer to have a radius like a fillet? Link to comment Share on other sites More sharing options...
nisus Posted October 22, 2002 Share Posted October 22, 2002 good! now do (at least) another chamfer to round the edges and smooth all faces. You can't control the radius exactly, but you can guess - if it looks goods, it is good - or even try some math formulas to get it almost exactly. In my experience a chamfered edge is often better than a fillet edge: it looks the same from some distance, but has a favourable (i.e. less) facecount. For very close-up shots you can add another chamfer pass to add more detail. A good trick to see the amount of chamfer is to look at your object through multiple viewports. Front, Top, Left (and it's comparisants) will suit you best. rgds nisus [ October 22, 2002, 01:24 AM: Message edited by: nisus ] Link to comment Share on other sites More sharing options...
Wolf Posted October 22, 2002 Share Posted October 22, 2002 Hey solegna i had a little think about your problem, and came to the conclusion that you need to use sub dee modeling to get that effect in max. here is how i would approach it...... start with a 7 x 7 x 1 box and convert it to an editable mesh move rows of vertices over to the edges and also for the hole in the middle, the closer you have the rows, the smaller the chamfer. now extrude the centre top poly half way down, and delete both top and bottom polys for the hole. use weld target to drag the 4 vertices down to the bottom 4 to complete the hole. i found you need to add 4 slice modifiers around the hole, so it will conform to a square and not turn out rounded. select the top and bottom polys and extrude them. add a meshsmooth with 2 iterations to smooth it all out, and then add a 3 x 3 x 3 FFD to give it the curvature. add a final meshsmooth, and you now have nicely chamfered edges. and if you turn the meshsmooth off in viewport, and only on in render iterations, you have a very simple model to manipulate this should also work all the way back to max 3 as i havnt used anything new. heres the max 5 file....... http://westnet.com.au/artizen/chamfer/chamfered.max btw...what is this piece for??? Link to comment Share on other sites More sharing options...
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