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fillet edges tip


solegna
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yes, thank you... but what if i need to "fillet" the inside edge of the "hole" after i boolean? in other words, is there any way to create a fillet on the edge of an object, more specifically, multiple edges at one time?

 

here is the best i've been able to do so far, but as you can see it only works for two surfaces at a time:

http://iason.doxamusic.com/solegna/vizfillet.jpg

 

this is done by converting the oject to NURBS and using the fillet tool under modify.

 

thanks for your help!

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Hi,

 

I don't know this thing with nurbs, but with meshes you can select several edges at the same time and thàn add a fillet/chamfer. This will give you the desired result. From what I see in you tests, I think you filleted one edge, selected another one and tried to fillet this one too...

Another tip: I only chamfer egdes as this saves on polygons and thus rendering times. Sometimes I do to chamfers after each other and smooth out the faces. This will give you the same effect with less faces.

I hope this helps you out

 

rgds

 

nisus

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good! now do (at least) another chamfer to round the edges and smooth all faces. You can't control the radius exactly, but you can guess - if it looks goods, it is good - or even try some math formulas to get it almost exactly.

In my experience a chamfered edge is often better than a fillet edge: it looks the same from some distance, but has a favourable (i.e. less) facecount. For very close-up shots you can add another chamfer pass to add more detail.

A good trick to see the amount of chamfer is to look at your object through multiple viewports. Front, Top, Left (and it's comparisants) will suit you best.

 

rgds

 

nisus

 

[ October 22, 2002, 01:24 AM: Message edited by: nisus ]

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Hey solegna

 

i had a little think about your problem, and came to the conclusion that you need to use sub dee modeling to get that effect in max.

 

here is how i would approach it......

 

start with a 7 x 7 x 1 box and convert it to an editable mesh

 

chamfer0000.jpg

 

move rows of vertices over to the edges and also for the hole in the middle, the closer you have the rows, the smaller the chamfer.

 

now extrude the centre top poly half way down, and delete both top and bottom polys for the hole.

use weld target to drag the 4 vertices down to the bottom 4 to complete the hole.

chamfer0001.jpg

 

i found you need to add 4 slice modifiers around the hole, so it will conform to a square and not turn out rounded.

 

chamfer0004.jpg

 

select the top and bottom polys and extrude them.

 

chamfer0005.jpg

 

add a meshsmooth with 2 iterations to smooth it all out, and then add a 3 x 3 x 3 FFD to give it the curvature.

 

chamfer0007.jpg

 

add a final meshsmooth, and you now have nicely chamfered edges.

 

chamfer0011.jpg

 

and if you turn the meshsmooth off in viewport, and only on in render iterations, you have a very simple model to manipulate :)

 

this should also work all the way back to max 3

as i havnt used anything new.

 

chamfer0012.jpg

 

heres the max 5 file.......

http://westnet.com.au/artizen/chamfer/chamfered.max

 

btw...what is this piece for???

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