Scotters Posted September 4, 2003 Share Posted September 4, 2003 I am in search of a way of simulating draped fabric in Viz. In short, it’s a large tent structure and the fabric walls are rigid at the top but tend to gather near the bottom, forming a series of irregular ‘u’s. The model will eventually be brought into Lightscape which usually hates awkward geometry. Any ideas? Link to comment Share on other sites More sharing options...
David Barbarash Posted September 4, 2003 Share Posted September 4, 2003 Hmm... can either do some edge deformations in sub-onject mode, making use of the soft selection tool, or you can use some of the cloth simulation plug-ins. Digimation has a nice one though I can't remember what it's called off of the top of my head..... I'd probably go for the straight modeling method since it costs you nothing extra. David Barbarash Link to comment Share on other sites More sharing options...
Scotters Posted September 4, 2003 Author Share Posted September 4, 2003 Thanks, I think that's what I originally did (my Viz lingo is rather limited) but had a lot of difficulty in Lightscape. Basically I created a rectangle, extruded it to the width of very thick fabric so that I would have a double-sided surface, subdivided it and then manually moved the vertices. This almost worked, the surface didn’t look exactly like a tent wall in Viz but it was a complete mess when it got to Lightscape (the faces were everywhere w/ extensive splintering). I think it’s plug-in purchase time. Link to comment Share on other sites More sharing options...
David Knourek Posted September 4, 2003 Share Posted September 4, 2003 You mite want to give Simcloth a try from http://www.chaosgroup.com/software/simcloth3 and the best part is its free and easy to use -dave Link to comment Share on other sites More sharing options...
tcorbett Posted September 4, 2003 Share Posted September 4, 2003 If you've got processing power to spare, NURBS can make a pretty convincing fabric. This was a curtain swag built using a U-Loft of point curves. Each curve was based on an original curve, then altered to simulate the fabric folds. Converting this surface into a mesh, then optimizing also produces decent results, if size is an issue. Link to comment Share on other sites More sharing options...
Psychoscorpic Posted September 8, 2003 Share Posted September 8, 2003 I've seen a good tutorial in a 3D Studio book, regarding making a table-cloth (similar aim) along the lines of: Create at least two Shapes - one to represent the top of the cloth (rigid) and another wavy line for the base edge. (You can have intermediate shapes as it goes over obstacles). Then Loft between them. If your curves are drawn naturally, it can be pretty convincing! Have fun. Link to comment Share on other sites More sharing options...
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