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t.fzr
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Hey all,

 

New project I'm doing. Here are a few testrenders...

 

Having some king of trouble with my glass, there is this deformation going on behind the glass butt I can't seem to find the solution for this... Help would be welcome ;)

 

Using Vray with Daylight system and physical cams

 

Other comments are also welcome of course :)

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nice house/institution and nice start :)....fast comments

 

- glass: ISO = 1.0 aprox (to avoid deformations)

- huge fireplace...is it the rigth size?

- need to work u'r textures

- not crazy bout the furnitures..tho

back with more comments after watching the renders again

 

it would be nice to see bigger renders to make better critics/comments

 

cheers...Eric

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It is a nice start, suggest a couple of tweaks though for your stone wall as it's so close to the camera that it needs high detail...

 

1. Grass texture flattens out to a green blob - maybe use displacement /or a different texture with higher resolution, make the stone wall a few centimeters higher or lower the grass plane to hide the edge of the grass (the straight edge on the grass looks odd)

 

2. Round-off the stone wall a bit to help the displacement or add a coping along the top - it looks great but the sharp edges kill the effect.

 

3. It's unclear if the water is a pool or a pond...maybe add a hand rail (pool) or aquatic plants (pond)

 

4. Cement render texture on the building looks out of scale - too big - at that distance it would be less prominent (in my opinion) ;)

 

Couple of images attached to illustrate...

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Thx Shaneis this helps a lot !!

 

I was thinking of using a plane with some vray fur on it for the grass but maybe a displacement map should do the job as wel ... great idea to put the grass edge a little lower or higher.

 

The stone wall is still in construction as you can see (the sharp edge kills indeed ... will try to fix that)

 

The water should be a pool ... I need to add some pool furniture and maybe the water should be more transparant?

 

Cement is indeed to big, changed that already ;)

 

again a big thx

 

will keep you updated

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  • 2 weeks later...

humm better than before...but:

 

if u want to keep the cam angle, then u definatelly need to fix the wall & grass textures.

 

u need to use a very large bitmap (pixels) for the wall and assign a uvw to make the stones size look real, then make a displacement map using the same bitmap in b&w. almost the same for the path around the pool.

 

for the grass, you need to use either vray displacementmod or vrayfyr. i would go for vray displacementmod which use less memory and is faster to render.

 

pool water...ughh no god, download a vraymat and try to get a good water colour and reflection.

 

pool hand rail looks white.

 

i suggest u 2 go 2 vraymaterials.de and try some mats for your escene

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