Jump to content

rotating maps


matt_vinoir
 Share

Recommended Posts

i'm being dense i know but i've just started with it! How do you rotate the map without rotatring the actual solid object. ie slate floor procedural maps.

 

Also, i want a fluro tube to hide in a recess of thew ceiling. whats the best way to create light flooding down a wall like fluro tubes?

 

cheers!

Link to comment
Share on other sites

rotate maps:

 

1. rotate the uvw map modifier gizmo (if you have one)

2. goto material editor -> select material -> goto the map you want to rotate -> every map has an offset/tiling/angle... change the z-angle (also known as the w-angle if you have an UVW... XYZ=UVW x=u and so on...

 

greetz....

Link to comment
Share on other sites

an easy way to create a strip of light flooding down the wall is by using a self illuminated falloff map or gradiant map in the opacity slot.

 

here's a quick piccy i done showing a few examples of using this method -

 

http://strat.freewebspace.com/flood.jpg

 

if the link dont work you'll have to copy the url and paste it into the address line to see it.

 

[ July 26, 2002, 07:48 AM: Message edited by: STRAT ]

Link to comment
Share on other sites

i always seem to get remote linking frobiden with your images strat. shame cos i've only seen one image you'vedone and it was nice.

 

btw i have viz 4. i forgot to say.

 

i tried the uvw map thing. do i select the obect that the map is assigned to? the w map doesn't change anything. am i meant to go itto my mterials editor?

 

i thought i could go to mapscaler and just rotate the map. grrr i'm so dumb!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...