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displacement problem


only3d
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hi all

a little prob i got- im trying for the 1st time the 'vray disp' mod for bricks on the walls. i actually like the outcome which is more convincing than the bumo option besides the only issue of the "splits" i get on the corners.

ive tried the 2d & 3d options but to no success.

ive also tried the regular displacement method but again w no success, so any tips on the matter?

 

im posting here cuz i suppose u can solve this in other ways other than vrays way.

 

tnx in advance!

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  • 2 years later...

It took me a while to learn how to solve this problem, but here is what you have to do:

 

1) select the object and apply the vray displacement mod.

2) in type, select 2D mapping

3) in textmap, select the displacement map you want to use (i opened the material editor and draged the map from the material i made).

4) In shift, put the negative value of the number in amount (if amount is 0,002m, in shift put -0,002m).

 

It is important that you put the displacement map in the textmap of the vraydisplacementmod (it took me a while to get this right :D).

 

I attached a comparison with and without the vray displacement mod.

 

There is a little diference in the amount of the displacement between the 2, but you can modify that.

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