only3d Posted January 20, 2008 Share Posted January 20, 2008 hi all a little prob i got- im trying for the 1st time the 'vray disp' mod for bricks on the walls. i actually like the outcome which is more convincing than the bumo option besides the only issue of the "splits" i get on the corners. ive tried the 2d & 3d options but to no success. ive also tried the regular displacement method but again w no success, so any tips on the matter? im posting here cuz i suppose u can solve this in other ways other than vrays way. tnx in advance! Link to comment Share on other sites More sharing options...
only3d Posted January 20, 2008 Author Share Posted January 20, 2008 solved it! all u have to do is componsate w the same but negative value in the shift tab wish i had searched the forum sooner.. tnx anyways (chad warner i think?) Link to comment Share on other sites More sharing options...
womble Posted January 21, 2008 Share Posted January 21, 2008 I might be wrong about this but I'm sure i heard a while ago that adding a turbosmooth moddifier with 0 iterations would solve this issue? Let me know if you have any luck with that. Link to comment Share on other sites More sharing options...
temukense Posted February 26, 2010 Share Posted February 26, 2010 It took me a while to learn how to solve this problem, but here is what you have to do: 1) select the object and apply the vray displacement mod. 2) in type, select 2D mapping 3) in textmap, select the displacement map you want to use (i opened the material editor and draged the map from the material i made). 4) In shift, put the negative value of the number in amount (if amount is 0,002m, in shift put -0,002m). It is important that you put the displacement map in the textmap of the vraydisplacementmod (it took me a while to get this right ). I attached a comparison with and without the vray displacement mod. There is a little diference in the amount of the displacement between the 2, but you can modify that. Link to comment Share on other sites More sharing options...
mfured20 Posted February 27, 2010 Share Posted February 27, 2010 Another option that sometimes works is to us 3D displacement and check the "Tight Bounds" and "Keep Continuity" boxes. This can be extremely useful for irregularly shaped objects. Link to comment Share on other sites More sharing options...
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